Dnd disarming

shove a creature while holding this shield, that creature takes 2d6 force damage. When a creature within 5 feet of you misses you with an attack, you can attempt to shove that creature as a reaction. shove a creature while holding this shield, you can move it up to 15 feet away from you. As a bonus action, you can protect an ally within 5 feet ...

Dnd disarming. I used this exploit 2 days ago with succes. Using fighter with str potion, bless, and disarming strike (ranged) Also: your disarming guy has to be outside “talking range” to not trigger the conversation with Voss, some youtuber tried this with melee disarm but failed 100% within talking range.

Swashbuckler Class Features. Key Ability: Dexterity.. Hit Points: 10+ hit points matches the Fighter and other front-line martial classes.. Initial Proficiencies: Nothing remarkable good or bad.You get everything that you need to succeed. Perception: Start at Expert, and you advance to Master.; Saving Throws: Bad Fortitude Saves, average Will …

Dungeons & Dragons Online is one of the longest running MMORPGs, but new players are discovering the game. One of the game's strengths is the near-endless customization options. With multiple Character Classes to choose from, including newer ones added in recent years, it can be daunting to decide which is the best fit depending on playstyles. This basic guide provides insight on the the ...Introduction. If you are a fan of both Dungeons & Dragons and Harry Potter, I present to you Wands & Wizards, a Harry Potter 5e Adaptation. Joining the magic of the Wizarding World with the gameplay of D&D 5e, this comprehensive Wizarding Alternative for Novelty Dungeoneering Stories (or W.A.N.D.S.) Rulebook substitutes 5e races, classes, …We would like to show you a description here but the site won't allow us.Description []. A behir was often mistaken for a wingless blue dragon. It had a long, snake-like body and could slither on the ground like a snake, but it also had six pairs of legs upon which it could walk or climb if it chose to do so.Oct 13, 2022 · In a D&D game, players do all they can to conquer in combat. However, many players don't even know this kind of attack is an option. In today's video, Sage e...

Similarly, "ranged weapon attack" means a ranged attack with a weapon. Some attacks count as a melee or ranged weapon attack even if a weapon isn't involved, as specified in the text of those attacks. For example, an unarmed strike counts as a melee weapon attack, even though the attacker's body isn't considered a weapon.Artificer: Artillerist - DND 5th Edition. Artificer: Artillerist. An Artillerist specializes in using magic to hurl energy, projectiles, and explosions on a battlefield. This destructive power is valued by armies in the wars on many different worlds. And when war passes, some members of this specialization seek to build a more peaceful world by ...Go to DnD r/DnD • by ... If you're using the Disarm variant option then just do what it says. "The attacker makes an attack roll contested by the target's Strength (Athletics) check or Dexterity (Acrobatics) check. If the attacker wins the contest, the attack causes no damage or other ill effect, but the defender drops the item." ...Jury convicts man for assaulting and disarming police officers 00:20. GREENSBURG (KDKA) - A jury in Westmoreland County has convicted a man of assaulting and disarming a police officer as well as ...Aug 2, 2020 · The Disarm action (DMG p271) allows you to use a weapon attack to attempt to disarm a foe. I would love to be able to do this to one or more opponents telekinetically, similar to Darth Vader in Rogue ... dnd-5e. disarming. Disarm is a variant action option described in page 271 of DMG, and it enables creatures to knock a weapon or another item from another creature's grasp. You make an attack roll, the target makes an Athletics or Acrobatics check to defend against it. If the target rolls lower than your attack roll, it drops the item, but takes no damage.

Oct 23, 2020 · 9. The ranseur has reach; that’s vastly more valuable than the slightly better damage of the heavy flail (and the slightly better criticals are barely a factor at all). Of the simple and martial weapons, it’s your best bet. But as long as we’re discussing weapons with special properties for disarming, unarmed strikes have to be mentioned ... Posted Oct 23, 2020. If this spell was called Sense Traps, it would make sense that you don't learn the exact location of each trap. But it's not called Sense Traps, it's called Find Traps. And a spell with the word Find in its name that doesn't give you a location is bloody ludicrous. #16 Barathol_Creed.9. The ranseur has reach; that's vastly more valuable than the slightly better damage of the heavy flail (and the slightly better criticals are barely a factor at all). Of the simple and martial weapons, it's your best bet. But as long as we're discussing weapons with special properties for disarming, unarmed strikes have to be mentioned ...Disarm has a much higher chance of success (in the 50-70% range ), since it doesn't require a successful hit first. Disarming Attack has a much lower chance of actually disarming the creature (in the 25-35% range), since it requires the attacking fighter to first overcome the creature's AC, and then for the creature to fail its saving throw.Dec 30, 2021 · As to players: The only official "disarm" rule is a battle master maneuver- disarming attack. Which is an attack roll contested against a strength save. This attack still does weapon damage, which is consistent for the cost/benefit of using a superiority die. If the adventurers detect a trap before triggering it, they might be able to disarm it, either permanently or long enough to move past it. You might call ...

Hasidic jewish hair.

Disarming and Picking up enemy weapon, question. Last night in my dnd session I had a player use a disarming attack making the target drop his weapon. And then wanted to pick it up immediately, which in my understanding from the rules is ok but the hostile creature was still int he space where the weapon dropped.We would like to show you a description here but the site won't allow us.12. splepage • 7 yr. ago. If your DM is using the Disarm rules in the DMG, just hold your weapon with two hands: A creature can use a weapon attack to knock a weapon or another item from a target's grasp. The attacker makes an attack roll contested by the target's Strength (Athletics) check or Dexterity (Acrobatics) check.A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity ( Stealth) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces ...

In D&D 5E, the Help action is an ability all characters can use to aid their allies both in and out of combat. It is one of the Actions you can take in (or out) of combat. You can lend your aid to another creature in the completion of a task. When you take the Help action, the creature you aid gains advantage on the next ability check it makes ...A Complete Guide to Traps for Dungeons and Dragons 5e. Traps are a classic cornerstone of Dungeons and Dragons. We're all familiar with spike pits, rolling boulders, or swinging blades. These examples help highlight one of the best things about DnD traps: they have a huge amount of variety! If you want to add some flavor to your dungeon ...Yes, Shove is an attack. Specific beats general. Player's Handbook page 195 states that: Using the Attack action, you can make a special melee attack to shove a creature, either to knock it prone or push it away from you. This clarifies the action as an attack. Share.A non epic weapon/armor can have only up to a total of +10, and at least +1 of it must be an actual enhancement bonus, and no more than +5 can be actual enhancement bonus. So for example, a +1 Bane long sword would have the cost of a +2 weapon and has room on it for a total of +8 more on it. An important note, some armor enchantments have an ...Disarming Shot. When you hit a creature with a firearm attack, you can expend one grit point to attempt to shoot an object from their hands. On a hit, the creature suffers normal damage and must succeed on a Strength saving throw or drop 1 held object of your choice and have that object be pushed 10 feet away from you. Forceful ShotPoint Buy Calculator for Dungeons & Dragons Fifth Edition. 5e Point Buy Calculator. Calculator. Custom Rules. Rules as Written. Save Scores. Menu. Rules as Written. Default Point Buy Rules Available Points - 27 Maximum Attribute Before Racial Bonus - 15 Minimum Attribute Before Racial Bonus - 8 ...DC-12 (10 + Proficiency Bonus of any 1st-level adventurer) Returns basic knowledge of the cantrip. Mage Hand is a cantrip-spell primarily for moving things, not killing people. DC-15 (10 + Proficiency + Intelligence of any clever 1st-level wizard) Returns some creative uses of what they're trying.Dungeons & Dragons Online is one of the longest running MMORPGs, but new players are discovering the game. One of the game's strengths is the near-endless customization options. With multiple Character Classes to choose from, including newer ones added in recent years, it can be daunting to decide which is the best fit depending on playstyles. This basic guide provides insight on the the ...Jul 15, 2020 · Absolutely! It's in the RAW already. A skilled Fighter with Extra Attack could (1) substitute Disarm for an attack, then (2) substitute a Shove for an attack or perhaps, the DM allows it, use Overrun as a bonus action to push through the enemy's space. Then, when control space over the dropped weapon has been disrupted, the Fighter could ... A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity ( Stealth) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces ...

Disarming Shot. When you make a firearm attack against a creature, you can expend one grit point to attempt to shoot an object from their hands. On a hit, the creature suffers normal damage and must succeed on a Strength saving throw or drop 1 held object of your choice and have that object be pushed 10 feet away from you. Forceful Shot

Some of your maneuvers require your target to make a saving throw to resist the maneuver's effects. The saving throw DC is calculated as follows: Maneuver save DC = 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice) Yup I'm just stupid. Thanks lol.In act 1 Lae'zel will want to speak to Zorru about the gith he saw which leads you to the Mountain Pass in the Northwest. Grab a hireling from Withers as a Fighter at least level 3 for Battlemaster, make sure you get disarming attack and sit lae'zel for the hireling, it's important that lae'zel is in camp before you approach the pass.Any character can attempt an Intelligence (Arcana) check to detect or disarm a magic trap, in addition to any other checks noted in the trap’s description. The DCs are the same regardless of the check used. In addition, dispel magic has a chance of disabling most magic traps.Disarming Attack1 is a special ability available to Battle Master Fighters or characters who take Martial Adept ( PHB p168). Either way, it requires hitting the opponent with a weapon attack. Mage Hand cannot make attacks and is also not a weapon, so that's out. Shove ( PHB p194) is also an attack, so no.How to Pick a Lock in 5e. Picking a lock requires a Dexterity skill check and the use of Thieves’ Tools. This typically has a standard DC of 15. If your character is proficient with Thieves’ Tools, you add your proficiency bonus to the result of the Dexterity check. You cannot attempt to pick a lock without Thieves’ Tools, but a character ...Disarming Attack. When you hit a creature with a weapon attack, you can expend one superiority die to attempt to disarm the target, forcing it to drop one item of …(Spells, terrain, etc...) In dnd-5e all character should be able to make ranged attacks (and all classes are able to do so while putting themselves at most at a small disadvantage compared to their "main" attack mode ... Another potential counter could be the Disarming Attack combat maneuver, or the Disarm combat option (if the DM allows it). ...

Mohave craigslist boats.

Marine forecast for cook inlet.

Traps can be deadly. They end runs, they ruin playthroughs, they chunk NPC's. They render entire areas of the game out of bounds for a party that cannot disarm them. They are both fun gameplay wise, and a huge pain. And yet, this is quite unique, it is the prerogative of only one single class (Thieves) to disarm them.29 Sep 2022 ... Disarming Strike forces a target to drop one item it's holding. If it's holding a shield (an item), it can be forced to drop it. #DnD ...If you want the trap to "see" in the dark, you must either choose the true seeing option or add darkvision to the trap as well. (Darkvision limits the trap's sight range in the dark to 60 feet.)If invisible, disguises, or illusions can fool the spell being used, they can fool the visual trigger as well.. Touch. A touch trigger, which springs the trap when touched, is one of the simplest ...One of the benefits of Fast Hands is being able to take the Use an Object action as a bonus action, but using a magic item doesn't fall under Use an Object, as explained in the Dungeon Master's Guide (p. 141). In contrast, using a nonmagical item, such as a healer's kit, is in the domain of Use an Object. This answer clarifies some big ...18. Skill feat, swashbuckler feat. 19. Eternal confidence, general feat, light armor mastery, skill increase, vivacious speed +30 feet. 20. Ability boosts, skill feat, swashbuckler feat. In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background.Voss will cast an mirror image spell but will not change his weapon. Then when the Ogre attacks him, he flies away. Spider sac. When I threw the sac, it spawned spiders in front of him but they ignored it. Then when I used one to attack them manually, Voss flew away. Same result with the spirit weapon as above.The master of arms and armor, the Fighter is an iconic class dating back to the earliest editions of Dungeons and Dragons. Despite being one of few classes in Pathfinder with no access to magic, the Fighter is still a powerful and versatile class capable of being a terrifying and powerful force in combat. The Fighter is at their best in combat ...DnD 5e - New Eldritch Knight Fighter Handbook. Random Powell November 14, 2022. Rounding out my trip through every gish subclass comes the Eldritch Knight, the heaviest-armored of the spellswords. They fill a great role of providing some magical utility while still providing the excellent Defender utility Fighters are known for.We would like to show you a description here but the site won't allow us.Nails and kneecaps built this city Fists and hammers run this town Rolling with each punch ain't pretty But glitz and glamour's gonna let you down. Nails & Kneecaps - Jonathan Young and Annapantsu Introduction. The Battle Master is a callback to the most important book in Dungeons and Dragons 3.5, The Tome of Battle: Book of the Nine Swords (I can hear Tyler screaming from here).A called shot is any attack roll that invites some kind of mechanical penalty in exchange for a bonus if the attack hits. This can mean disarming or knocking an enemy prone, bypassing an enemy’s defenses, dealing more damage, or even killing a creature outright. To anyone who’s seen Bard firing the black arrow through the weak spot in …Effect. Disarming Voice inflicts damage and bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.Pokémon with the Ability Soundproof are not affected by this move.. Disarming Voice will become a Water-type move when used by a Pokémon with the Ability Liquid Voice.If the user is affected by Throat Chop, it will be unable to ... ….

Disarm Partner: BAB +1: When an ally with this feat fails a disarm combat maneuver check made on his turn against an opponent within your melee reach, as an immediate action you can attempt a disarm combat maneuver check against that foe. C, T: PRG:MC: Improved Disarm Partner: Disarm Partner, BAB +5Teleportation Circle. As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you. A shimmering portal opens within the circle you drew and remains open ...Disarming Casters (5e) So I'm playing a campaign with a Battle Master Fighter who has Disarm, and we decided to spend an evening "dueling" with each other for fun and bragging rights. He battled the party's Bard, who mopped the floor with him, but it led to a debate among our group. Many of the Bard's spell have a Material component.A native Pennsylvanian who lived and worked for 15 years in Toronto, Matt produced four unfiltered works of autofiction between 1992 and 2007: Peepshow, The Poor Bastard, Fair Weather and Spent.We gave Sharpshooter an S Tier rating In our 5e Feats Tier List, making it among the most potent feats in D&D 5e. Attacking at long range without disadvantage and ignoring cover is great for any ranged builds. Throw in the same ability from Great Weapon Master (GWM) and take a -5 on your roll to do +10 damage and you have an amazing feat.Fighter: Battle Master. Those who emulate the archetypal Battle Master employ martial techniques passed down through generations. To a Battle Master, combat is an academic field, sometimes including subjects beyond battle such as weaponsmithing and calligraphy. Not every fighter absorbs the lessons of history, theory, and artistry that are ...Dos some things is considered unarmed strikes, for some it doesn't. Any modifier that boost your unarmed damaged, won't appear in flurry of blows, and thus underreport your damage. Even if you go with, way of the open palm, that gives you passives that boost unarmed damaged, they do not register in the ability damage.Dec 30, 2021 · As to players: The only official "disarm" rule is a battle master maneuver- disarming attack. Which is an attack roll contested against a strength save. This attack still does weapon damage, which is consistent for the cost/benefit of using a superiority die. Proficiency with thieves' tools is needed for lockpicking but not for disarming traps (but this is just my opinion, not Rules-as-Written (RAW)).; Proficiency with thieves' tools can be acquired through multiple classes, backgrounds, a feat, and the customizable origin in Tasha's Cauldron of Everything (pg 7-8).; Proficiency can also be gained by finding a willing teacher and spending 8 ...An action's type essentially tells you how long the action takes to perform (within the framework of the 6-second combat round) and how movement is treated. There are six types of actions: standard actions, move actions, full-round actions, free actions, swift actions, and immediate actions . In a normal round, you can perform a standard ... Dnd disarming, disarming an adventuring party is an absolute nightmare. you're honestly better off just letting these demigods keep their knife collection. 🧙🏻‍♂️⚔️⚔️ credit: foxstarfivelol #dungeonsanddragons #dndmemes #funny . 08 Jun 2023 16:04:19, Ensnaring Strike. The next time you hit a creature with a weapon attack before this spell ends, a writhing mass of thorny vines appears at the point of impact, and the target must succeed on a Strength saving throw or be restrained by the magical vines until the spell ends. A Large or larger creature has advantage on this saving throw., Voss will cast an mirror image spell but will not change his weapon. Then when the Ogre attacks him, he flies away. Spider sac. When I threw the sac, it spawned spiders in front of him but they ignored it. Then when I used one to attack them manually, Voss flew away. Same result with the spirit weapon as above., DC-12 (10 + Proficiency Bonus of any 1st-level adventurer) Returns basic knowledge of the cantrip. Mage Hand is a cantrip-spell primarily for moving things, not killing people. DC-15 (10 + Proficiency + Intelligence of any clever 1st-level wizard) Returns some creative uses of what they're trying., The disarm option says that you use "a weapon attack" while grappling says you use "the Attack action." The clarification is absolutely essential in the case of grapple, if you want to claim that grappling takes a single attack (not the entire action). You'd need to make a case for why the same exception is needed in the case of Disarm ..., Disarming an opponent to force them to drop their shield, reducing their AC until they pick it up and don it again. How Does the Disarm Action Work in DnD 5e? A creature can use a weapon attack to knock a weapon or another item from a target’s grasp., Disarm. As a melee attack, you may attempt to disarm your opponent. If you do so with a weapon, you knock the opponent's weapon out of his hands and to the ground. If you attempt the disarm while unarmed, you end up with the weapon in your hand. If you're attempting to disarm a melee weapon, follow the steps outlined here., Burning Disarm. This spell causes a metal object to instantly become red hot. A creature holding the item may attempt a Reflex save to drop it and take no damage (even if it is not their turn), otherwise the hot metal deals 1d4 points of fire damage per caster level (maximum 5d4)., If you take the Grappler feat, then you have this option, "You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends." But, being restrained is bad, it gives you disadvantage on all attacks., The optional rule for disarming (DMG p271) is as follows: A creature can use a weapon attack to knock a weapon or another item from a target's grasp. The attacker makes an attack roll contested by the target's Strength (Athletics) check or Dexterity (Acrobatics) check. If the attacker wins the contest, the attack causes no damage or other ill ... , Or disarm with your 2h long sword. Free action catch the weapon (if light, or if you have two weapon fighter just weird it in 1) attack again 1h with the long sword and bonus action hit with your off hand. To mimic longsword Treatise, there's a lot of bind and disarm techniques. So it actually works as intended in a way., Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. ©2023 Wizards., Disarming strike can be done with an unarmed strike (it says a weapon attack and as we are told in the Sage Advice Compendium, unarmed strikes are melee weapon attacks) so that lets a Battle Master do the really cool move of making a disarming attack with their bare hands, catching the weapon in midair as their item interaction, and then ..., Other characters have no chance to disarm a magic trap with a Disable Device check. Magic traps are further divided into spell traps and magic device traps. Magic device traps initiate spell effects when activated, just as wands, rods, rings, and other magic items do. Creating a magic device trap requires the Craft Wondrous Item feat., firstkyne said: The optional rule for disarming (DMG p271) is as follows: A creature can use a weapon attack to knock a weapon or another item from a target's grasp. The attacker makes an attack roll contested by the target's Strength (Athletics) check or Dexterity (Acrobatics) check., Returning 35 results for 'disarm'. Other Suggestions: Disarming Pirate First Mate Monsters the target is a creature, the first mate can choose to deal no damage with the attack to disarm the target. The target must succeed on a DC 14 Strength saving throw or drop one item it is holding on the ground. Githzerai Uniter monsters . , Go to DnD r/DnD • by ... If you're using the Disarm variant option then just do what it says. "The attacker makes an attack roll contested by the target's Strength (Athletics) check or Dexterity (Acrobatics) check. If the attacker wins the contest, the attack causes no damage or other ill effect, but the defender drops the item." Reply, Flail. Type: Martial Melee Weapon Cost: 10 gp Weight: 2 lbs. Proficiency with a flail allows you to add your proficiency bonus to the attack roll for any attack you make with it. Name. Cost. Damage. Weight. Properties., DISARM is composed of five genes, including a DNA methylase and four other genes annotated as a helicase domain, a phospholipase D (PLD) domain, a DUF1998 domain and a gene of unknown function. Engineering the Bacillus paralicheniformis 9945a DISARM system into Bacillus subtilis has rendered the engineered bacteria protected against phages from ..., Dungeons & Dragons Core Rulebooks Gift Set (Special Foil Covers Edition with Slipcase, Player's Handbook, Dungeon Master's Guide, Monster Manual, DM Screen) Dungeons & Dragons 4.9 out of 5 stars 17,995, Called Shot: An attack aimed at a body part that deals fewer than 50 points of damage results in a normal called shot.Called shots inflict either minor penalties or temporary inconveniences. Critical Called Shot: When a called shot is confirmed as a critical hit but deals fewer than half the creature's hit points of damage (minimum 50), a critical called shot results., I'm new to Home Assistant but loving it. I'd like to be able to set a time and date in Lovelace and have my alarm system disarm itself at that time. Any suggestions about where to start (what Lovelace controls to capture the time/date, what Yaml to disarm at the time set) would be appreciated., Disarming Traps & lockpicking can be used by anyone, but rogues are naturally proficient in it so they will get their proficiency bonus to the rolls. You can also be proficient with thieves' tools in another class by choosing a background that gives you proficiency like the criminal/spy or urchin background. There are only a few things that I …, dnd-5e; saving-throw; fighter; Share. Improve this question. Follow edited Apr 21, 2018 at 22:18. Vadruk. 9,985 16 16 gold badges 62 62 silver badges 126 126 bronze badges. asked Apr 21, 2018 at 21:25. Dia Dia. 89 1 1 gold badge 1 1 silver badge 2 2 bronze badges \$\endgroup\$ Add a comment |, Jury convicts man for assaulting and disarming police officers 00:20. GREENSBURG (KDKA) - A jury in Westmoreland County has convicted a man of assaulting and disarming a police officer as well as ..., The standard disarming rule allows you to disarm instead of a weapon attack. The Battlemaster has the ability to attempt a free disarm if he hits with a weapon attack. So the trick (other than use of Telekinesis itself) is to gain weapon attacks that are "telekinetic"., Dungeons & Dragons Core Rulebooks Gift Set (Special Foil Covers Edition with Slipcase, Player's Handbook, Dungeon Master's Guide, Monster Manual, DM Screen) Dungeons & Dragons 4.9 out of 5 stars 17,995, 18. Skill feat, swashbuckler feat. 19. Eternal confidence, general feat, light armor mastery, skill increase, vivacious speed +30 feet. 20. Ability boosts, skill feat, swashbuckler feat. In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background., 9 comments. Best. Aethelwolf • 3 yr. ago. Right click the trap and 'disarm' should be an option. 3. teknohippie • 3 yr. ago. I've tried right clicking the chest and nothing other than the usual 'examine, carry, move, etc' pops up. Also, despite a successful perception, even panning/zooming around I don't see a highlighted trap anywhere on ..., There are multiple ways of disarming enemies, but as far as I can tell RAW there's really not much benefit unless you immediately steal the dropped weapon. Some of the ways I Thought of are: You provoke an attack of opportunity if you pick up a dropped weapon, you have to spend a bonus action to pick up a dropped weapon, you have to spend 5 ..., The DM might call for a Dexterity check when you try to accomplish tasks like the following: • Control a heavily laden cart on a steep descent. • Steer a chariot around a tight turn. • Pick a lock. • Disable a trap. • Securely tie up a prisoner. • Wriggle free of bonds. • Play a stringed instrument., Sleight of Hand does not apply to thieves' tools checks. Hell, half the time Dexterity doesn't/shouldn't apply to thieves' tools checks.Virtually every check to disarm a mechanical trap with thieves' tools has at least an even chance of being Intelligence, and frankly the more complex the trap the more it should be an Intelligence check to puzzle out the mechanism well enough to safely disable ..., Explorer. Apr 17, 2016. #1. The optional rule for disarming (DMG p271) is as follows: A creature can use a weapon attack to knock a weapon or another item from a target's grasp. The attacker makes an attack roll contested by the target's Strength (Athletics) check or Dexterity (Acrobatics) check. If the attacker wins the contest, the attack ...