Nemesis or fnis

Like the title says. In the MCM, PCEA2 shows it's animations, but when I turn them on they never work. Same thing with Nemesis PCEA. Already ran FNIS and checked what needed to be checked. (That also means not checking the PCEA box, since that's for pcea 1.) Ran Nemesis. No specific overwriting animations/collections are on.

Nemesis or fnis. post your Fnis LogOut or correct and fix all warnings provided by fnis after running it . you might have a skeleton issue due to nemesis ; you might find this thread useful and also a link is provided : a guide for running fnis and nemesis . Skeletons stand inside eachother during scene while pc is fine - Skyrim: Special Edition - LoversLab

Install both FNIS and Nemesis. Enable FNIS and disable Nemesis. On the Mod tab, set up FNIS is you like. Go to Setting, enable Run FNIS on Deployment. …

I deleted the fnis files and tried replacing them with nemesis, but i'm kind of stuck. I am doing everything manually (usually installing mods is pretty straightforward, additionally i have mods from both the workshop and nexus, didn't want anything to get messed up) and i have no clue how to "add the mod as executable", or something like that. Combat Gameplay Overhaul/Nemesis/FNIS - semi-compatible. This is only applicable to the great weapons. Nothing game breaking but some odd visual bugs during running and standing idle. The attack animations seem to work fine with CGO but some CGO idles may take priority over mine.The fact is both Nemesis and FNIS are very good mods. Now imho Nemesis is a little better as it is compatible with more animation mods than FNIS is and of course with more of the new mods coming out every day, and will be so going forward as well. That said, and this is sad for me to see because FNIS has always worked just fine for me but go ...Combat Gameplay Overhaul/Nemesis/FNIS - semi-compatible. This is only applicable to the great weapons. Nothing game breaking but some odd visual bugs during running and standing idle. The attack animations seem to work fine with CGO but some CGO idles may take priority over mine. My mod should be fine with Nemesis unless you …Adds thousands (yes, I checked and it is actually in the thousands) of first person animations that overwrite the janky and outdated vanilla ones. Includes unique animations depending on weapon type (so axes, maces, and daggers are no longer used like swords). Does not require Nemesis or FNIS to work.FNIS vs Nemesis. Hi all! I've been using fnis the last couple of weeks and I haven't really had a problem with it at al, but I've heard that Nemesis gets the job done better than FNIS.Rerun Nemesis/FNIS; Overhauled and re-scripted. MCM makeover and slider fixes; Wheelmenu change to a list menu for easier navigation; Some animations are offset arm animations which results in better blending animation and smoother out transition (downside: animations snap more noticeable when they start)run FNIS to generate new files (check the overwrite folder too) disable FNIS - Main mod. enable Nemesis - Main mod. run Nemesis, generate new files (check the overwrite folder too) if Nemesis created a new fnis.esp move it to the "Nemesis - Data" folder and position it on the right side above the Nemesis esp file.

Aug 28, 2021 · Initial Release. Using FNIS and NEMESIS both together in one load order. This mod is a Microsoft Word file. It is a short tutorial on how to use FNIS and NEMESIS together in the same load order. I do not guarantee that it will work for you, but it does work for me perfectly. ** Requirements. 1. 15 Euban • • 3 yr. ago Nemesis is better than FNIS, save for creatures. Not too sure about NSFW animations though, but no creature support is a downside (if you have those sorts of mods) . You can read more advantages on the Github page . Most mods that work with FNIS will work with Nemesis.Nemesis will create a dummy FNIS plugin for any animation mods that require it. You should create an empty mod, name it something like “FNIS Replacer”, and edit where Nemesis creates files to within your mod manager. In MO2, this is done by clicking the icon with two cogs (the tooltip will read “Configure the executables that can be ...Using FNIS instead of Nemesis There are still a few reasons to run FNIS instead of Nemesis, let me list these reasons: 1) If you are using Creature animations 2) If you are using an extreme amount of animations (FNIS XXL can handle around 32K+ easily, wheras Nemesis is not really well suited for that even though it can take a lot of …Use FNIS or Nemesis 0.84: Clean up the physics outfit - Collision Reset: FNIS or NEMESIS: Combat Fatigue SE: Combat Rebalance Skyrim (Guide) (Preset) need to add the new animations, of the Mod Ultimate without them the game crashes: Critical Hit - Backstab and Parry in Skyrim Special Edition (Unsupported) Crossbow Animations. DAE Diano Armor ...run FNIS to generate new files (check the overwrite folder too) disable FNIS - Main mod. enable Nemesis - Main mod. run Nemesis, generate new files (check the overwrite folder too) if Nemesis created a new fnis.esp move it to the "Nemesis - Data" folder and position it on the right side above the Nemesis esp file.I've decided to switch from FNIS to Nemesis because the animations look really cool. I know XPMSE and FlowerGirls are FNIS based mods but Nemesis will generate dummy files for both. My only question is regarding the install order and plugin order, if …

I've decided to switch from FNIS to Nemesis because the animations look really cool. I know XPMSE and FlowerGirls are FNIS based mods but Nemesis will generate dummy files for both. My only question is regarding the install order and plugin order, if …Also, with both FNIS and Nemesis the same rule applies, everytime you add an animation mod you must run them (FNIS or Nemesis). Same goes for removing Animation mods. Speaking of removing mods, this can be very problematic unless you know which mods can in fact be removed mid-game.With FNIS the autor itself has to update the program to add support for certain mods, witch nemesis that is not necesary. I dont really know how well the specific mods designed for FNIS work but you dont have to unistall FNIS to try it, just install nemesis on top of whatever you have installed and it should work, at least it did for me.Running FNIS, I got somewhere to 10,900 animations. I was getting fed up with the lag of tk dodge and wanted to switch to TUDM. What I did was run FNIS and direct the output to a mod - FNIS Output, while Nemesis was disabled. Then I disabled FNIS and enabled Nemesis and ran it. I then ensured Nemesis Output overwrites FNIS OutputI get past the launching, but once I want to update the engine, it crashes almost instantly. Installation Filepath, if it helps: X:\SteamLibrary\steamapps\common\Skyrim Special Edition\Nemesis.Unlimited.Behavior.Engine.v0.84-beta\Nemesis_Engine\Nemesis Unlimited Behavior Engine.exe NOTE: I also have FNIS installed, maybe that's a mistake …No, it’s either Nemesis or FNIS. Given that FNIS is no longer supported, Nemesis has more capabilities, and that nemesis works with most FNIS mods, I recommend just switching. DarkChaoX • 4 yr. ago. As a degenerate that I am, I have to ask and excuse me for that.

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Apr 15, 2023 · Select “Mods”. Select the “Open…” drop-down on the top bar. Select “Open Game Mods Folder”. . Then find the file called FNIS.ini0 and do the following: Copy it and name it "FNIS.ini". Remove the Single Quote character at line 2 where it says RedirectFiles. Create the appropriate folder in any Drive/Directory. Create Pack config. Click button "Create new pack", you'll see pretty empty form: let's fill it out (tweaked files path is optional and we don't need it right now): click "Create" it will create a new pack config with 0 modules so far. Create Module config. modules are the way to group your animations inside one pack.Outside of that, Nemesis is generally the better pick since it supports behavior file modding (which FNIS rejects entirely) and it's open source so anyone can patch their mods with it (Fore had a stick up his ass about that, so FNIS lacks that feature). Additionally, most of the animation modding community is rushing to Nemesis and dropping ...The name of the mod if you will pls, and after doing anything related to behavior (always, even when updating the same mod) or adding animations (not including DAR (dynamic animation replacer) and vanilla animation replacers ) you should always run FNIS or nemesis. If your mod have creature animation, use FNIS otherwise use Nemesis and …This mod covers FNIS PCEA 2 or Nemesis PCEA features but it uses OAR custom conditions and doesn't require FNIS or Nemesis to generate or update behaviors. How do I add animations? Out of the game >> Copy animations (.hkx) into one of the folders in "Meshes\Actors\Character\Animations\OpenAnimationReplacer\OAR-PCEA".Nemesis is superior in the sense that a lot of newer mods require it and don't work with FNIS. Nemesis is the new future now as the author of FNIS retired long ago and the source code is proprietary which means there will be no updates, whereas Nemesis is open source which means anyone is welcome to improve things and add new features if they want.Sep 12, 2021 · I want to use both, but FNIS looks like a fine tool and has been a trustworthy program in the Skyrim community for a long while. Meanwhile, Nemesis is an improvement upon an already good product, but its creator seems to have abandoned it. I heard that FNIS's creator quit as well and was one of the reasons for people's switch to Nemesis. Like you did with Nemesis or FNIS, you need to add the BodySlide .exe to the list of tools. First of all, create an empty mod called "BodySlide Output". Now, right click BodySlide and Outfit Studio in your mod list > Open in Explorer > navigate to \CalienteTools\BodySlide > copy the entire path.Apr 13, 2020 · Fyi, for Nemesis, you will still need Fnis creatures for creature support since Nemesis as its latest version 0.83 doesn't have that yet. Basically when a creature scene starts, the human portion will be animated by Nemesis while the creature is done by Fnis creature Also, Nemesis currently has a soft cap for number of animation: 13500 exact.

Honestly you don't need fnis. Nemesis does the same thing but better. If it mod says it needs fnis- it will work on nemesis. Make sure to launch the game from the skse64 shortcut. Remember; whenever you install or uninstall a animation that requires nemesis or fnis. You have to rerun it or else you will just t-pose!

Also, with both FNIS and Nemesis the same rule applies, everytime you add an animation mod you must run them (FNIS or Nemesis). Same goes for removing Animation mods. Speaking of removing mods, this can be very problematic unless you know which mods can in fact be removed mid-game.Switching was rather simple, just follow the manual uninstall instructions on the FNIS mod page and then remove the mod from your manager. Afterwards, download nemesis here and install it. You should get an .exe file. Open it, run the "Update Engine" and then run "Launch Nemesis Unlimited Behavior Engine". Once its done, your good to go.12 12 comments Best Zireael123 • 2 yr. ago unless you are using creature animations, Nemesis is always better. nemesis creates a dummy FNIS.esp so it is compatible with almost every FNIS based mods. 12 thecodenamedois • 2 yr. ago You can use both. There is a tutorial in Loverslab. 2 RevolverCockelot99 • 2 yr. agoFNIS and NEMESIS Guide and Files at Skyrim Special Edition Nexus - Mods and Community This is a short guide with a copy of the setup file that you can use to make Nemesis and FNIS work together. This is a short guide with a copy of the setup file that you can use to make Nemesis and FNIS work together. Skip to content homeSkyrim Special EditionFores New Idles in Skyrim SE - FNIS SE Endorsements 194,271 Unique DLs 2,997,298 Total DLs 13,894,122 Total views 17,006,715 Version 7.6 Download: Manual 2 …Sep 12, 2021 · I want to use both, but FNIS looks like a fine tool and has been a trustworthy program in the Skyrim community for a long while. Meanwhile, Nemesis is an improvement upon an already good product, but its creator seems to have abandoned it. I heard that FNIS's creator quit as well and was one of the reasons for people's switch to Nemesis. Create Pack config. Click button "Create new pack", you'll see pretty empty form: let's fill it out (tweaked files path is optional and we don't need it right now): click "Create" it will create a new pack config with 0 modules so far. Create Module config. modules are the way to group your animations inside one pack.Use FNIS or Nemesis 0.84: Clean up the physics outfit - Collision Reset: FNIS or NEMESIS: Combat Fatigue SE: Combat Rebalance Skyrim (Guide) (Preset) need to add the new animations, of the Mod Ultimate without them the game crashes: Critical Hit - Backstab and Parry in Skyrim Special Edition (Unsupported) Crossbow Animations. DAE Diano Armor ...Samsung is keeping up with Apple, but this is about more than competition. Close on the heels of its corporate nemesis Apple, Samsung has also moved to secure a cobalt supply in the Democratic Republic of Congo. Samsung is in talks with Som...

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Nemesis/FNIS - currently no issues. My mod should be fine with Nemesis unless you have a mod that also modifies the same files as my mod AND it requires Nemesis. If so, then Nemesis/FNIS-based animations will take priority. As of right now there not many mods that modify first person combat, so I wouldn't worry about it. ...Nemesis/FNIS - currently no issues. My mod should be fine with Nemesis unless you have a mod that also modifies the same files as my mod AND it requires Nemesis. If so, then Nemesis/FNIS-based animations will take priority. As of right now there not many mods that modify first person combat, so I wouldn't worry about it. ...Oct 31, 2017 · Use NEMESIS or FNIS, to share a beautiful romantic moment with your loved one. Slow sprint bug fix: Subtle Feminine Stagger Animation LE: Optional: New subtle feminine stagger animation. The Ultimate Dodge Mod Reanimated: XP32 Maximum Skeleton Extended - XPMSE: Alternative to FNIS - Patch required for XPMS(S)E MCM: XPMSE - Nemesis - Papyrus ... T-poses with Nemesis Unlimited Behavior Engine. So, I've decided to make the switch to Nemesis after a while of wanting Character Behaviours Enhanced despite being unwilling to give up some of the FNIS mods I use. Yet, after running the set-up and loading in, everyone and everything, including myself, are stuck T-Posing and I cannot use any ...For Non-FNIS & Non-Nemesis Users: Install TK Dodge RE with Mod Manager. Ensure that TK Dodge RE is loaded after the TK Dodge SE as well as the Ultimate Combat (If installed). Let the "1hm_behavior.hkx" and "magicbehavior.hkx" files from TK Dodge RE override the others. Please notice that the step dodge will not work without …Jun 2, 2023 · Creating new nemesis based animations on top of the behavior-graph is sadly not easy compared with using fnis. Fnis is quite user-friendly and offers comfort for adding new idles into skyrim. Nemesis has not such a comfort-zone and the creators have to go directly into the behavior graph and fight with it´s extreme complex structure. Flower girl. Anytime I try to use any interaction in the flower girl mod the two characters just merge together and nothing happens, any ideas to fix this? You didn't generate the animations, you need nemesis (or fnis but it's old)What's the origin of the 'psychic nosebleed' trope in popular culture? Learn more about powers causing nosebleeds in this HowStuffWorks Now article. Advertisement A mental battle rages between a heroic character and her nemesis. As the stru...🔔https://youtube.com/c/ADHDecent?sub_confirmation=1_____This will explain the key points for both FNIS and Nemesis to help you …Nemesis is an alternative animation engine for SSE. It is essentially FNIS, but more modern and open source. It supports more animations and is less prone to CTDs like FNIS is. Most new animation mods are straight up incompatible with FNIS now, as Fore doesn't update the software anymore so most concurrent players moved on to Nemesis. And to answer, no Nemesis is literally just a better version of fnis. Mods now a days that would have used FNIS are being made with Nemesis in mind instead, and most FNIS mods from the ol days work using Nemesis. If they don't work with Nemesis, someone has made a better version of that mad that does use Nemesis. 5. [deleted] • 2 yr. ago.T-poses with Nemesis Unlimited Behavior Engine. So, I've decided to make the switch to Nemesis after a while of wanting Character Behaviours Enhanced despite being unwilling to give up some of the FNIS mods I use. Yet, after running the set-up and loading in, everyone and everything, including myself, are stuck T-Posing and I cannot use any ... ….

Nemesis is better in every single way (supports all new animation mods, unlike FNIS). The only thing Nemesis doesn't support is creature porn mods. cuzimryte • 1 yr. ago. Thanks for the input. Looks like im sticking with NEMESIS for a while. I appreciate the responses!91 posts. Nemesis is a "newer" FNIS-PCEA mod. Its smoother in transitioning Dynamic Animation Replacer mods. One less click for the PCEA feature to get it to work (no need to click "update FNIS" in MCM menu). Also allows for 20 custom animation folders (PCEA) instead of FNIS's 10. Aside from that it works like FNIS.Using FNIS instead of Nemesis There are still a few reasons to run FNIS instead of Nemesis, let me list these reasons: 1) If you are using Creature animations 2) If you are using an extreme amount of animations (FNIS XXL can handle around 32K+ easily, wheras Nemesis is not really well suited for that even though it can take a lot of punishment ...Outside of that, Nemesis is generally the better pick since it supports behavior file modding (which FNIS rejects entirely) and it's open source so anyone can patch their mods with it (Fore had a stick up his ass about that, so FNIS lacks that feature). Additionally, most of the animation modding community is rushing to Nemesis and dropping ...Nov 6, 2016 · Use FNIS or Nemesis 0.84: Clean up the physics outfit - Collision Reset: FNIS or NEMESIS: Combat Fatigue SE: Combat Rebalance Skyrim (Guide) (Preset) need to add the new animations, of the Mod Ultimate without them the game crashes: Critical Hit - Backstab and Parry in Skyrim Special Edition (Unsupported) Crossbow Animations. DAE Diano Armor ... Extract to a folder that you create called “Nemesis” to desktop for now. Open MO2 and add an executable and choose the desktop pathing of your “Nemesis” folder. Use the application (.exe) file. Run through MO2. Check any applicable boxes to mods you have installed. Run engine. Once it’s complete launch nemesis (the top button) 4.Nemesis is also compatible with any mods that use FNIS since Nemesis has a dummy reference file for mods using FNIS to allow Nemesis to install the modules just like it would with FNIS. This is the kind of answer I was looking for. Hoping I can successfully make the conversion without breaking my overall mod list.did you run nemesis or fnis? Reply ... WokeYeti64 • Additional comment actions. What was the FNIS issue I am having the same issue and also have FNIS installed but not sure what is causing the issue all the load orders say i have it in the right order. Reply Nemesis or fnis, Currently every mod that requires FNIS to work, works just fine with Nemesis (SL creature mods being only exception to this). And these days most animation mods REQUIRE Nemesis over FNIS so I see no reason to not use Nemesis. Nemesis works just fine with Vortex too as long as you uninstall FNIS... , No, it’s either Nemesis or FNIS. Given that FNIS is no longer supported, Nemesis has more capabilities, and that nemesis works with most FNIS mods, I recommend just switching. DarkChaoX • 4 yr. ago. As a degenerate that I am, I have to ask and excuse me for that. , Run your animation handler to check for errors. I'm not familiar with outfit studio, but if that's not it, run nemesis or fnis to check everything's good. Basically what I think is going on is the clothes aren't fully connected to …, Dude, nemesis will not ruin fnis-based mods, when you run nemesis, it will generate a dummy fnis.esp which is used with those mods, so you can enable that dummy and delete the original fnis mod. So basically what im getting is the “optional “ Nemisis download isn’t optional at all., FNIS has a limit of 6000 animations that can be pushed to ~10000 but not very stable, Nemesis can output 15000 animations without issue (but in all my years playing Skyrim i've never went above 10000) I already said it but Nemesis is written in a way that reduce potential performance losses, So there is this new mod in the Nexus called Creature Behavior Generator which allows adding new custom creature animations to Skyrim. It supports both FNIS and Nemesis and basic, sequenced, paired and killmove animations can be added. Now this begs the question, will this work for SLAL animation..., Deactivate Nemesis, activate FNIS, run FNIS. Deactivate FNIS, activate Nemesis, run Nemesis. === Note that you need to repeat the two steps above every time you install / remove any animation. . Currently I have ~25000 animations installed, and I have no issues. Nemesis is prone to crash a few times before it finishes the animation library., The only tool that solves compatibility between conflicting edited behaviors is Nemesis or the ancient mods fore (the author of fnis) himself provided the patches for. So you see it is not my unwillingness to provide a FNIS patch - It is IMPOSSIBLE for any other person than the author of FNIS to do so. TL;DR: FNIS works with animation mods? -yes, Dec 19, 2021 · No, XPMSE uses the FNIS Alternative Animation prefix by default, this script changes the prefix to the Nemesis one. FNIS does not know anything about those so you will get Animation variable warnings just in reverse if you would only use FNIS, if you are running Nemesis after FNIS then you are using the Nemesis' Animation variables, regardless if you also use FNIS, because Nemesis overwrites ... , Jun 24, 2021 · Hey everyone. I haven't been able to figure out why my character is stuck in t-pose, while all other actors walk completely fine. Reinstalled XP32, 3BBB, FNIS (plus always running FNIS before booting). Went through Nemesis, DAR and now in FNIS PCEA2 trying to fix this issue. Physics and SL animations are working alright (besides the t-posing). , 15 Euban • • 3 yr. ago Nemesis is better than FNIS, save for creatures. Not too sure about NSFW animations though, but no creature support is a downside (if you have those sorts of mods) . You can read more advantages on the Github page . Most mods that work with FNIS will work with Nemesis. , \n. Breaking this down, you can see: \n \n; Event Name: At the top, this is what will be displayed in the MCM. \n; Form: A formid that can be used to check if the relative mod is installed.This can be whatever you want really. \n; modEventName: The name of the modevent this post-defeat event should fire. \n; Weighting: Default weighting for this …, Nov 6, 2016 · Use FNIS or Nemesis 0.84: Clean up the physics outfit - Collision Reset: FNIS or NEMESIS: Combat Fatigue SE: Combat Rebalance Skyrim (Guide) (Preset) need to add the new animations, of the Mod Ultimate without them the game crashes: Critical Hit - Backstab and Parry in Skyrim Special Edition (Unsupported) Crossbow Animations. DAE Diano Armor ... , Jan 5, 2023 · So there is this new mod in the Nexus called Creature Behavior Generator which allows adding new custom creature animations to Skyrim. It supports both FNIS and Nemesis and basic, sequenced, paired and killmove animations can be added. Now this begs the question, will this work for SLAL animation... , #1 Majorshepard Posted 31 October 2020 - 04:14 am Fan Members 472 posts I need help getting information about this and thought best to ask here, as it doesn't seem available anywhere with an actual forum or something: If I swap to Nemesis will it work for every mod that requires FNIS to run?, Honestly you don't need fnis. Nemesis does the same thing but better. If it mod says it needs fnis- it will work on nemesis. Make sure to launch the game from the skse64 shortcut. Remember; whenever you install or uninstall a animation that requires nemesis or fnis. You have to rerun it or else you will just t-pose!, ShikyoKira. v0.84-beta. 5dfc90e. Compare. Nemesis Unlimited Behavior Engine Pre-release. Fixed 15k ctd or t-pose (issue #178 , #261 ) Fixed high CPU utilization causing lag (issue #240 , #198 ) Fixed issue with playing wrong animation for alternate animation (issue #134 ) Fixed random 6001/6002 errors (issue #195 ), Nemesis is better in every single way (supports all new animation mods, unlike FNIS). The only thing Nemesis doesn't support is creature porn mods. cuzimryte • 1 yr. ago. Thanks for the input. Looks like im sticking with NEMESIS for a while. I appreciate the responses!, Use FNIS or Nemesis 0.84: Clean up the physics outfit - Collision Reset: FNIS or NEMESIS: Combat Fatigue SE: Combat Rebalance Skyrim (Guide) (Preset) need to add the new animations, of the Mod Ultimate without them the game crashes: Critical Hit - Backstab and Parry in Skyrim Special Edition (Unsupported) Crossbow Animations. DAE Diano Armor ..., 日本語の説明はブログ記事にて Kept you waiting! Porting toAE! Warning: If you use language setting of FNIS 7.5.1 is other than English, the patch will be misaligned. The patch does not apply correctly, Dodge will not work properly. You need to set to English on FNIS. Description This mod adds dodge animation of using key tapping when player …, Right, but downthread, sgtoy259 says he has only tested DAR and isn't sure if Nemesis or FNIS are compatible. I took that to mean he intended this animation to run through DAR. Which brings up another question: if this is a replacement for a creature animation, what's going to happen the next time I add a new "non-creature" animation …, XP32 needs FNIS.esp, so is DAR for use ONLY in Nemesis or can it use FNIS? What skeleton is recommended to use? Sorry if this is covered elsewhere, I'm having a tough time reading recently due to a surgery on my eyelids so not being lazy., Yes it does! I just went through a whole spring cleaning doing away with FNIS and coming on strong with Nemesis. (I had to follow the un-installation guide for FNIS) The process of updating your animations is similar. Update, tick boxes of mods you need supported and run the Nemesis Launcher and BAM! Should work. , No, XPMSE uses the FNIS Alternative Animation prefix by default, this script changes the prefix to the Nemesis one. FNIS does not know anything about those so you will get Animation variable warnings just in reverse if you would only use FNIS, if you are running Nemesis after FNIS then you are using the Nemesis' Animation variables, …, Nemesis is an alternative animation engine for SSE. It is essentially FNIS, but more modern and open source. It supports more animations and is less prone to CTDs like FNIS is. Most new animation mods are straight up incompatible with FNIS now, as Fore doesn't update the software anymore so most concurrent players moved on to Nemesis., Use FNIS or Nemesis 0.84: Clean up the physics outfit - Collision Reset: FNIS or NEMESIS: Combat Fatigue SE: Combat Rebalance Skyrim (Guide) (Preset) need to add the new animations, of the Mod Ultimate without them the game crashes: Critical Hit - Backstab and Parry in Skyrim Special Edition (Unsupported) Crossbow Animations. DAE Diano Armor ..., Titan_Bernard • Riften • 4 yr. ago. You can use the two of them together if you have one of the few things that Nemesis doesn't support like creature animations or FNIS Sexy Move. Just got to let Nemesis overwrite FNIS. If you don't have anything that truly requires FNIS though (Nemesis is compatible with nearly everything FNIS is), then ..., Judgement Cut End - ap05's Remake PI DAR Nemesis MCO: If you use Nemesis' head tracking, There is a bug where the upper body leans to look back while JCE motion is playing. Lens Control Map: For the lock on feature: Lizard-like swiming animation for argonians: Magical Jumping - Air Dash - Air Attack - Slam Attack: Highly …, FNIS had some users who swore it wrecked their game for that matter SKYUI had those comments as well. We also have people who successfully use FNIS and Nemesis in the same load order. I don't know how you built your game ATEM but it sounds like you know what you are doing. Suggestion: try picking one combat overhaul, either …, Nemesis is superior in the sense that a lot of newer mods require it and don't work with FNIS. Nemesis is the new future now as the author of FNIS retired long ago and the source code is proprietary which means there will be no updates, whereas Nemesis is open source which means anyone is welcome to improve things and add new features if they ..., Sep 12, 2021 · I want to use both, but FNIS looks like a fine tool and has been a trustworthy program in the Skyrim community for a long while. Meanwhile, Nemesis is an improvement upon an already good product, but its creator seems to have abandoned it. I heard that FNIS's creator quit as well and was one of the reasons for people's switch to Nemesis. , Is the Nemesis mod compatible with FNIS? I've been thinking of getting it but i want to make sure if FNIS is compatible with it? so that i don't screw up my skyrim. Showing 1 - 12 of …, It's 2021, you're using Skysa or ABR with a bunch of combat mods. Ordinator is still your fav perk overhaul. This .esp replacer removes ordinator's perfect block perks as well as directional power attack perks from its perk trees and rebalances them with some additional perks, so you can use your fav perk overhaul along with your fav combat mods.