Pathfinder 2e true strike

A staff has charges equal to the highest level spell that you can cast. Since you are a prepared caster, you can spend a spell each morning to add charges equal to the expanded spell’s level to the staff. So yep! You can use the staff six times to cast a Level 1 Shocking Grasp.

Pathfinder 2e true strike. True Strike. You gain temporary, intuitive insight into the immediate future during your next attack. Your next single attack roll (if it is made before the end of the next round) gains a +20 insight bonus. Additionally, you are not affected by the miss chance that applies to attackers trying to strike a concealed target.

The ray deals 2d6 bludgeoning damage. Critical Success The target takes double damage. Success The target takes full damage. Heightened (+1) The damage increases by 2d6. A ray of energy bludgeons your target into submission without causing lasting harm. When you cast this spell, you choose whether the ray feels like a strong punch or slap.

Spell attack. So I've been playing Pathfinder 2e since it was released, a mix of martial, casters and DM. Consistently one of the worst aspects of playing as a caster (in my opinion) is spell attack. Many of these spells have great flavor and feel really good when they hit, but my issue is two-fold:Chapter 9: Playing the Game / General Rules Actions Source Core Rulebook pg. 461 4.0 You affect the world around you primarily by using actions, which produce effects. Actions are most closely measured and restricted during the encounter mode of play, but even when it isn’t important for you to keep strict track of actions, they remain the way in which you interact with the game world. Lift. Make. Tidy. Prestidigitation can't deal damage or cause adverse conditions. Any actual change to an object (beyond what is noted above) persists only as long as you Sustain the Spell. The simplest magic does your bidding. You can perform simple magical effects for as long as you Sustain the Spell. Each time you Sustain the Spell, you can ...Otherwise you could look at clerics+ on pathfinder infinite. They have a wave casting martial proficiency in weapons warpriest class archetype that greatly improves on the core rulebook warpriest. For other classes I'd say a ki monk build is totally viable. Ki strike, Wilds Wind Stance, ability to teleport or heal make for a great melee class.The relative value of true strike depends entirely on the value of the action you trade away to use it. If that action is a Strike, it has direct DPR value depending on: …Magus spell strike MAP clarification. Hey folks, Just a real quick question, the magus's spell strike says "Your spell is coupled with your attack, using your attack roll result to determine the effects of both the Strike and the spell. This counts as two attacks for your multiple attack penalty, but you don’t apply the penalty until after ...

Sep 16, 2020 · To summarize, here’s the story with true strike as I see it: - True strike is an extremely good spell essential for caster hit chances, and is at the base of most pre-magus gish builds. - The magus has no in-built support for true strike due to low spell slots. - True strike synergises well with spell strike crit fishing (2 round routine ... True Strike Spell1 Divination Fortune Traditions arcane, occult Cast [one-action] verbal; Duration until the end of your turn A glimpse into the future ensures your next blow strikes true. The next time you make an attack roll before the end of your turn, roll the attack twice and use the better result. True Strike. You point a finger at a target in range. Your magic grants you a brief insight into the target's defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn't ended.Spell 1. Divination. Fortune. Traditions arcane, occult. Cast verbal. Duration until the end of your turn. A glimpse into the future ensures your next blow strikes true. The next time you make an attack roll before the end of your turn, roll the attack twice and use the better result. The attack ignores circumstance penalties to the attack roll ... 1st true strike; 2nd comprehend language, darkvision, see invisibility; Staff of Divination (Greater) Item 10 Source Core Rulebook pg. 594 4.0 Price 900 gp Bulk 1. 3rd clairaudience, darkvision; 4th clairvoyance, comprehend language, telepathy; Staff of Divination (Major) Item 14 Source Core Rulebook pg. 594 4.0 Price 4,000 gp Bulk 1. 5th ...A ranged fighter delivers precise shots from a distance. You can be an intimidating presence. This can be useful when negotiating with enemies, but is sometimes a liability in more genteel interactions. You keep up your defenses in preparation for combat, and keep an eye out for hidden threats.Sign up for the Sinclair's Library mailing list! Or, if it's past May 3rd, check out the Kickstarter!https://sinclairslibrary.nonat1s.comLet's talk about the...Inventor Build: The Kobold Cannon of Death, AKA "Needs More True Strike". I've been theorycrafting a ton of Inventor builds since the street date for G&G hit, trying to find whatever the Inventor's actual specific niche as a martial is given how open-ended and flexible the class is. This build in particular stuck out to me.

Spellstrike [two-actions] You channel a spell into a punch or sword thrust to deliver a combined attack. You Cast a Spell that takes 1 or 2 actions to cast and requires a spell …Dec 7, 2007. #2. Khelvan said: If you use the Scorching Ray and get more then one, at level 7 you get. two rays. Does True strike count for both of them or only for the first one? True strike only counts for one attack. Since the rays are simultaneous (at least in terms of game mechanics), you can choose which ray to apply the +20 to, by ...Confused. Source Core Rulebook pg. 618 4.0. You don't have your wits about you, and you attack wildly. You are flat-footed, you don't treat anyone as your ally (though they might still treat you as theirs), and you can't , Ready, or use reactions. You use all your actions to Strike or cast offensive cantrips, though the GM can have you use ...There's a common argument that Spellcasting in Pathfinder 2e is underpowered! Well, it's time to challenge that notion by highlighting the cool things you c...If the trigger you designated occurs before the start of your next turn, you can use the chosen action as a reaction (provided you still meet the requirements to use it). You can’t Ready a free action that already has a trigger. If you have a multiple attack penalty and your readied action is an attack action, your readied attack takes the ...There is no "to hit:" action, but there's a difference between a strike and an attack. A strike is an attack made with a weapon or an unarmed attack. Spell attacks and combat maneuvers are attacks, but not strikes. The trigger of the creatures ability was "the cauthooj is the target of a melee strike", he was trying to say that there is a ...

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Spellstrike [two-actions] You channel a spell into a punch or sword thrust to deliver a combined attack. You Cast a Spell that takes 1 or 2 actions to cast and requires a spell attack roll. The effects of the spell don't occur immediately but are imbued into your attack instead. Make a melee Strike with a weapon or unarmed attack.A, A, A (Attack, attack, attack) is the case where you just make three strikes. TS, A, A is making two attacks and using True Strike on the first one, and A, TS, A is making two attacks and using True Strike on the second. The yellow columns are for turns where you can or will only spend two actions making strikes, and compare just attacking ... Martial Performance Feat 1. Bard. Source Advanced Player's Guide pg. 112 2.0. Prerequisites warrior muse. Your muse has taught you how to handle a wider variety of weapons than most bards, empowering you to effortlessly blend your performance into combat even with the most inelegant tools. You become trained with all martial weapons.Mar 1, 2021 · 3 Answers Sorted by: 5 It Depends a Lot on the Specifics The relative value of true strike depends entirely on the value of the action you trade away to use it. If that action is a Strike, it has direct DPR value depending on: Yes. Greater. +4 to AC, Reflex, Stealth. Yes. Cover is relative, so you might simultaneously have cover against one creature and not another. Cover applies only if your path to the target is partially blocked. If a creature is entirely behind a wall or the like, you don't have line of effect and typically can't target it at all.

Inventor Build: The Kobold Cannon of Death, AKA "Needs More True Strike". I've been theorycrafting a ton of Inventor builds since the street date for G&G hit, trying to find whatever the Inventor's actual specific niche as a martial is given how open-ended and flexible the class is. This build in particular stuck out to me.Magus spell strike MAP clarification. Hey folks, Just a real quick question, the magus's spell strike says "Your spell is coupled with your attack, using your attack roll result to determine the effects of both the Strike and the spell. This counts as two attacks for your multiple attack penalty, but you don’t apply the penalty until after ...Namer's Codex. Source Secrets of Magic pg. 246 1.1. Namers have hidden their special techniques, spells, and items for millennia. Feats: Reveal True Name. Spells: Catch your name, compel true name, invoke true name. Items: True name amulet. <i>The magic of true names rests on the principle that if you know someone's name, you have power over ...Traditions arcane, divine, occult, primal. Spell List elemental. Bloodlines diabolic, genie, harrow. Cast [two-actions] somatic, verbal. Duration 10 minutes. You see things within 60 feet as they actually are. The GM rolls a secret counteract check against any illusion or transmutation in the area, but only for the purpose of determining ...The listed effect applies for every increment of levels by which the spell is heightened above its lowest spell level, and the benefit is cumulative. For example, fireball says “Heightened (+1) The damage increases by 2d6.”. Because fireball deals 6d6 fire damage at 3rd level, a 4th-level fireball would deal 8d6 fire damage, a 5th-level ...Hurtling Stone: From Cleric, same damage as cantrip, but the main advantge of being 1 action is wasted on spellstrike. Moon Beam: From Cleric, Same damage as a cantrip but is also silver and dazzle the enemy. Fire Ray: From Cleric, 2d6 per spell lvl, great damage wise for a Focus spell, having the same damage as most slot spells.True Strike School divination; Level alchemist 1, bloodrager 1, inquisitor 1, magus 1, psychic 1, sorcerer/wizard 1; Domain destruction 1, luck 1; Subdomain fist 1; Bloodline astral 1; Elemental School void 1 CASTING Casting Time 1 standard action Components V, F (small wooden replica of an archery target) EFFECT Range personal Target youReactive Strike [reaction] Source Rage of Elements pg. 233. Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or …

You seek to uncover the truth, doggedly pursuing leads to reveal the plots of devious villains, discover ancient secrets, or unravel other mysteries. Your analytical mind quickly formulates solutions to complicated problems and your honed senses identify even the most obscure clues. Wielding knowledge as a weapon, you study the creatures and ...

Power Attack [two-actions] Feat 1. * This archetype offers Power Attack at a different level than displayed here. You unleash a particularly powerful attack that clobbers your foe but leaves you a bit unsteady. Make a melee Strike. This counts as two attacks when calculating your multiple attack penalty. If this Strike hits, you deal an extra ...Inventor Build: The Kobold Cannon of Death, AKA "Needs More True Strike". I've been theorycrafting a ton of Inventor builds since the street date for G&G hit, trying to find whatever the Inventor's actual specific niche as a martial is given how open-ended and flexible the class is. This build in particular stuck out to me.Feb 1, 2022. #1. Something I've noticed in play is that my players feel constrained when it comes to spending rechargeable resources like Hero Points and Focus Points. I want to incentivize them to be more experimental, aggressive and risk taking, so I had some variant rules I wanted some opinions on before I use them; Once a turn, critically ...A strike is an attack made with a weapon or an unarmed attack. Spell attacks and combat maneuvers are attacks, but not strikes. 13 gurglinggrout • ORCThe illusion can cause damage by making the target believe the illusion's attacks are real, but it cannot otherwise directly affect the physical world. If the illusory creature hits with a Strike, the target takes mental damage equal to 1d4 plus your spellcasting ability modifier. This is a mental effect. The illusion's Strikes are nonlethal ...1) True Strike is not exclusive to casters, anyone can get access to it several times a day. 2) The chassis differences between martials and casters are much greater than ability to hit. Casters generally also have worse HP, worse saves on-level, armor generally tops at expert, worse action economy, etc.For example, if your curse makes creatures concealed from you, you can't negate that concealed condition through a magic item or spell, such as true strike (though you would still benefit from the other effects of that item or spell). Likewise, remove curse and similar spells don't affect your curse at all.

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Description You gain temporary, intuitive insight into the immediate future during your next attack. Your next single attack roll (if it is made before the end of the next round) gains a +20 insight bonus. Additionally, you are not affected by the miss chance that applies to attackers trying to strike a concealed target. Mythic True StrikeTrue strike is decent now when combined with a big 2 action attack follow up like power attack or the paladin version of power attack. And no casting true strike would not incur …Yeah, Fortune as a trait would work for that. Just put True Strike in every level that doesn't have an appropriate Fortune spell. ^^ But in all honesty, the Staff of Divination probably does what you want anyway. Since Divination is too broad for a custom staff it adds a few useful spells. There aren't a lot of Fortune spells.Namer's Codex. Source Secrets of Magic pg. 246 1.1. Namers have hidden their special techniques, spells, and items for millennia. Feats: Reveal True Name. Spells: Catch your name, compel true name, invoke true name. Items: True name amulet. <i>The magic of true names rests on the principle that if you know someone's name, you have power over ...Best Buffs in Pathfinder 2e. Now that we've gone over the basics, let's take a look at ... And because True Strike is a cantrip, it can be cast easily and often.However after playing for almost a year now and seeing how few spell attacks there are, as well as the 15-35% accuracy debuff spell attacks always have relative to their martial weapon attack counterparts, the insidious nature of this spell's identity as a spell slot and action tax becomes obvious. Just another example out of many of pathfinder ... Sep 1, 2021 · Shocking Grasp: The usual damage spell for a good time, if you want damage, prepare this spell. Snowball: Weak, use it for memes if you want. lvl 2. Acid Arrow: Decent damage spell, on even number spellstots it have the potential to do more damage than Shocking Grasp if the persistent damages goes twice. One other idea: compare it to the text of True Strike. That spell obviously requires you to use it before the roll, and is worded completely differently. ... Spellshape (metamagic) is under-explored as a mechanic in Pathfinder 2e. If you were designing a Spellshape-focused archetype, or designing Spellshape feats for existing classes, what ...Heightened (3rd) The spell's range increases to 500 feet. You mouth words quietly, but instead of coming out of your mouth, they're transferred directly to the ears of the target. While others can't hear your words any better than if you normally mouthed them, the target can hear your words as if they were standing next to you.Price. Bulk. Usage. Spoilers. Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot. They can be used once per day, but can be overcharged to attempt to cast them again at great risk. Each wand holds a spell of a certain level, determined when the wand is created.Crit fishing fighter, pretty one dimensional just like the flurry ranger however, you deal your damage a but differently. Get a great pick and take a caster dedication that can get true strike. Fill up with true strike and get power attack. It takes your entire turn but true strike+power attack on a great pick critically hits incredibly hard ….

So True Strike is increasing both hit and crit chance by about 65%. Add +20 for True Strike as you suggest, and it puts the wizard at +22 to hit; die result of 4+ is a critical, 2-3 is a hit, 1 is a miss (1 reduces success by one level, tho 23 would hit, it's demoted to miss). So 85% chance to crit, 10% of normal hit, 5% chance of miss. Heightened (+2) increase the damage on strike by 2 and the move trigger by 1d8. For attempt 4, just do it a single action spell and let it buff your next melee strike. You can then let it scale like elemental toss, aka 1d8 per spell level. It will then not compete with echoing weapons and it will truly have gained the same treatment as true strike.Otherwise you could look at clerics+ on pathfinder infinite. They have a wave casting martial proficiency in weapons warpriest class archetype that greatly improves on the core rulebook warpriest. For other classes I'd say a ki monk build is totally viable. Ki strike, Wilds Wind Stance, ability to teleport or heal make for a great melee class.Rogue for sure. If you're starting at 11, you only have a 1 level delay to get Stumbling Feint, which is a great feat for Rogues (or Swashbucklers). Stumbling Stance is also amazing, being a 1d8 finesse attack that can be used while wearing armor, and provides a +1 to feint as well. If you start as a monk, you aren't really sneak attacking.Spellstrike doesn't use special-action Strikes, so you'd probably end up using Flurry of Blows either as a third action after Spellstrike (both as a -8), or during the off-turns of Spellstrike. The additional damage from Arcade Cascade would play nice with FoB, especially with Laughing Shadow Magi.Power Attack [two-actions] Feat 1. * This archetype offers Power Attack at a different level than displayed here. You unleash a particularly powerful attack that clobbers your foe but leaves you a bit unsteady. Make a melee Strike. This counts as two attacks when calculating your multiple attack penalty. If this Strike hits, you deal an extra ... In this case I think it is a definite no for "True Strike" or "Fire Wisp" and other spells the summoner casts that affect the summoner. Same if the eidolon casts them, it doesn't affect the summoner. ... "Restrictions are GOOD in Pathfinder 2e" - I've had players coming from D&D 5th Edition who want to homebrew Pathfinder 2e rules that cost you ...Strikes. When building your creature’s selection of Strikes, use the following sections to set the Strike’s attack bonus and damage. Give the attack all the normal traits if it’s a weapon; for unarmed attacks or weapons you invent, give whatever traits you feel are appropriate. Note that these traits might influence the damage you give ... Pathfinder 2e true strike, Sentinel Dedication Feat 2. Archetype Dedication. Source Advanced Player's Guide pg. 191 2.0. Archetype Sentinel. You have trained carefully to maximize the protective qualities of your armor. You become trained in light armor and medium armor. If you already were trained in light armor and medium armor, you gain training in heavy armor as well., Handbooks for Pathfinder 2e Classes. Psychic Handbook: PF2 Class Guide – RPGBOT. PF2 Psychic Conscious Minds Breakdown – RPGBOT. ... True Strike: Only benefits you, and you don’t have any great built-in attack options. If you want to get any use out of this, look for leveled single-target attack spells which take 2 Actions to cast. ..., Martial Performance Feat 1. Bard. Source Advanced Player's Guide pg. 112 2.0. Prerequisites warrior muse. Your muse has taught you how to handle a wider variety of weapons than most bards, empowering you to effortlessly blend your performance into combat even with the most inelegant tools. You become trained with all martial weapons., And to the question 1, no, because the attack roll is made by the minion, and true strike affects only the caster. You as a player may be the one throwing dice, but that is different. Clownish Curse having the attack trait is weird since it requires a save, and as such true strike wouldn't work on it. Although Clownish Curse does not have an ..., True Strike Spell1 Divination Fortune Traditions arcane, occult Cast [one-action] verbal; Duration until the end of your turn A glimpse into the future ensures your next blow strikes true. The next time you make an attack roll before the end of your turn, roll the attack twice and use the better result., 3 Answers Sorted by: 5 It Depends a Lot on the Specifics The relative value of true strike depends entirely on the value of the action you trade away to use it. If that action is a Strike, it has direct DPR value depending on:, You gain the Bardic Lore feat and add true strike to your spell repertoire. Maestro Source Core Rulebook pg. 97 4.0 Your muse is a virtuoso, inspiring you to greater heights. If it's a creature, it might be a performance-loving creature such as a choral angel or lillend azata; if a deity, it might be Shelyn. As a bard with a maestro muse, you ... , Exacting Strike [one-action] Feat 1. Fighter Press. Source Core Rulebook pg. 144 4.0. You make a controlled attack, fully accounting for your momentum. Make a Strike. The Strike gains the following failure effect. Failure This attack does not count toward your multiple attack penalty. Press: Ready., And to the question 1, no, because the attack roll is made by the minion, and true strike affects only the caster. You as a player may be the one throwing dice, but that is different. Clownish Curse having the attack trait is weird since it requires a save, and as such true strike wouldn't work on it. Although Clownish Curse does not have an ..., Arcane and Occult spellcasters can also cast True Strike before any spell attack roll to gain advantave. Advantage is such a broken concept in 5e, it makes the combat mostly trivial. So getting it in pathfinder is a huge deal., True strike is a blood magic spell that triggers a +1 status bonus to AC (you or an ally) for a round. Scales of the Dragon now gives the statistical benefit of studded leather armor without the strength requirement or having to wear or train in armor., Confused. Source Core Rulebook pg. 618 4.0. You don't have your wits about you, and you attack wildly. You are flat-footed, you don't treat anyone as your ally (though they might still treat you as theirs), and you can't , Ready, or use reactions. You use all your actions to Strike or cast offensive cantrips, though the GM can have you use ..., AOO if it crits will disrupt the action. Spellstrike is the activity, not the action. There is the difference. Also Spellstrike consists of one subordinate action (Cast a Spell) and one main action (Melee Strike). attack instead. Make a melee Strike with a weapon or unarmed attack. , If True Strike effects the next single attack roll and Scorching Ray is multiple simultaneous attack rolls True Strike obviously doesn't do anything. If you quickened an acid arrow after the Scorching Ray that would get the +20 from True Strike since it, unlike Scorching Ray, is a single attack roll., Trained in arcane spell DCs. You gain these features as a Magus. Abilities gained at higher levels list the levels at which you gain them next to the features' names. Your Level. Class Features. 1. Ancestry and background, initial proficiencies, arcane spellcasting, arcane cascade, conflux spells, hybrid study, spellstrike. 2., True Strike. You point a finger at a target in range. Your magic grants you a brief insight into the target's defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn't ended., Enigma Bards are built to really good at Recalling Knowledge. True Strike doesn't have to applied to just melee strikes, so ranged is a viable option. You could make a pretty great occult monster hunting character as an Enigma Bard who takes the Ranger Dedication feat, followed by Monster Hunter., If True Strike effects the next single attack roll and Scorching Ray is multiple simultaneous attack rolls True Strike obviously doesn't do anything. If you quickened an acid arrow after the Scorching Ray that would get the +20 from True Strike since it, unlike Scorching Ray, is a single attack roll., Dec 7, 2007. #2. Khelvan said: If you use the Scorching Ray and get more then one, at level 7 you get. two rays. Does True strike count for both of them or only for the first one? True strike only counts for one attack. Since the rays are simultaneous (at least in terms of game mechanics), you can choose which ray to apply the +20 to, by ..., Oooh, Bard dedication can be really nice. I can get some True Strikes for attack shenanigans, and eventually Inspire Courage. And Beastmaster is a classic, a good archetype for all classes, but sadly I have no training in Nature. ... "Restrictions are GOOD in Pathfinder 2e" - I've had players coming from D&D 5th Edition who want to homebrew ..., Sign up for the Sinclair's Library mailing list! Or, if it's past May 3rd, check out the Kickstarter!https://sinclairslibrary.nonat1s.comLet's talk about the..., The first time each target makes an attack roll against that creature during true target's duration, the attacker rolls twice and uses the better result. The attacker also ignores circumstance penalties to the attack roll and any flat check required due to the designated creature being concealed or hidden. You delve into the possible futures of ..., Area 30-foot cone or 10-foot emanation. Saving Throw Reflex. You swing a weapon you're holding, and the weapon magically multiplies into duplicates that swipe at all creatures in either a cone or an emanation. This flurry deals four dice of damage to creatures in the area. This damage has the same type as the weapon and uses the same die size., Exacting Strike [one-action] Feat 1. Fighter Press. Source Core Rulebook pg. 144 4.0. You make a controlled attack, fully accounting for your momentum. Make a Strike. The Strike gains the following failure effect. Failure This attack does not count toward your multiple attack penalty. Press: Ready., Introduction The Magus's subclass, Hybrid Study, is hugely influential on your tactics, your build options, and your play style. While every magus is built around Spellstrike, your subclass will determine how you employ spellstrike and what other tactics you might use in combat. Magus Hybrid Studies Inexorable Iron This is the one that likes ..., 10 Eyl 2023 ... Greatsword. Athletics. Harm or Heal. True Strike, Enlarge, Weapon Storm. Gozreh. Neutral. Trident. Survival. Heal. Gust of Wind, Lightning Bolt ..., The sunder combat maneuver benefits from bonuses to attack, including true strike, making it a great way to guarantee your attempt lands. This is important since even a highly optimized build has trouble keeping up the CMD of a lot of later game monsters with high strength, dex and size on their side. Of course sunder is somewhat limited, but ... , Hurtling Stone: From Cleric, same damage as cantrip, but the main advantge of being 1 action is wasted on spellstrike. Moon Beam: From Cleric, Same damage as a cantrip but is also silver and dazzle the enemy. Fire Ray: From Cleric, 2d6 per spell lvl, great damage wise for a Focus spell, having the same damage as most slot spells., Strikes. When building your creature’s selection of Strikes, use the following sections to set the Strike’s attack bonus and damage. Give the attack all the normal traits if it’s a weapon; for unarmed attacks or weapons you invent, give whatever traits you feel are appropriate. Note that these traits might influence the damage you give ..., Strike [one-action] Attack. Source Core Rulebook pg. 471 4.0. You attack with a weapon you're wielding or with an unarmed attack, targeting one creature within your reach (for a melee attack) or within range (for a ranged attack). Roll the attack roll for the weapon or unarmed attack you are using, and compare the result to the target creature ..., True Strike - Spells - Archives of Nethys: Pathfinder 2nd Edition Database Close Deck Character Creation + Ancestries Archetypes Backgrounds Classes Skills Equipment + All Equipment Adventuring Gear Alchemical Items Armor Held Items Runes Shields Weapons Worn Items Feats + All Feats General General (No Skill) Skill Game Mastery +, I'm advising a player of mine who's interested in the Monk, and reading up on the ki spells I noticed that the Ki Strike spell is underwhelming. It's +1 to hit with a strike or flurry of blows and 1d6 damage. The damage increases by 1d6 at 9th level, and 17th level. Because of flurry of blows that's basically 2d6 extra damage but with lower ... , Although is associated with a sneakier Magus, it could work with a STR and armor build. It: - Gives us a 5 foot bonus to speed when using Arcane Cascade. - Vastly improves our DPR when striking flat-footed foes while in Arcane Cascade. - Allows us to make use of Deception to capitalize on a better to hit chance.