Produce flame 5e

Reduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category--from Medium to Small, for example. Until the spell ends, the target also has disadvantage on Strength checks and Strength saving throws.

Produce flame 5e. Yes. It uses a ranged spell attack, so it is affected by Spell Sniper. SirPeebles. No, you wouldn't be able to choose produce flame since it does not require an attack roll. •. It does, though. It's not like magic missile in that it auto hits. Isord • 9 yr. ago.

A bag of flames contains a tiny ember of pure elemental fire. The bag has 3 charges, which are renewed each day at dawn. Spending 1 or more charges when you place your hand into the bag allows you to draw forth fire to create a particular effect. 1 charge: Flame burns in your hand, as the produce flame spell, with a duration of 1 minute.

I wanted to use control flame to extend my bonfire across the only access route to our party. My DM said sure but the fire that gets extended isn't part of the bonfire spell so it does "normal" fire damage instead of the 2d8 that the bonfire would do. I argued that it's still the same magical fire. He said I was wrong. This thread is archived.Handbooks for DnD 5e Classes - RPGBOT. Cleric Handbook: DnD 5e Class Guide - RPGBOT. DnD 5e Cleric Races Breakdown - RPGBOT. ... Produce Flame is a decent offensive option, but not as good as Sacred Flame. The innate spellcasting is also Constitution-based, so it will lag behind your regular spellcasting so you'll almost certainly ...Details File Size: 518KB Duration: 0.800 sec Dimensions: 287x498 Created: 5/14/2020, 8:14:02 PM火焰在法术持续时间存在,并且不会伤害你和你的装备。. 火焰为其周边半径10尺范围内提供明亮光照,以及该范围外10尺的微光光照。. 法术将在再次施展该法术,或者以一个动作解除法术时终止。. 此外,你还可以使用火焰发动攻击,并以此终止该法术。. 施展 ...Produce Flame 5e – The Good and Bad. April 28, 2022. Druids don’t have the broadest options for cantrips. Unlike sorcerers, who have a relative … Read more.A Circle of Spores Druid with Polearm Master and Shillelagh will deal more damage than Primal Savagery, but only until 17th level and only while running Symbiotic Entity. Produce Flame PHB: The Druid's go-to damage cantrip, it notably also allows you to hold the flame and carry it around as a light source.Centaur Name Generator - Unlimited Name Ideas for D&D 5e; Bugbear Name Generator; Aasimar Name Generator; Orc Name Generator for Dungeons And Dragons 5e (DND5e) ... Kitsune Divinity: You know the produce flame cantrip, with the exception that your flame is blue. When you reach 3rd level, you can cast the bless spell once and need to finish a ...Some were experienced players who are struggling to find new games to join but a lot of them and by a lot I mean a majority of them, we're complete new players who have been playing 5e for around 0-2 years and have gone through the same experience as me and love the idea of trying Pathfinder but have also noticed the scarcity in GMs.

17 Mar 2022 ... @JeremyECrawford Is a Fire Genasi able to use his/her Produce Flame while in rage, since it's a race feature, or does it count as a spell?The Basics of Produce Flame 5e. Before we delve deeper into the depths of this spell, let's quickly recap the basics. Produce Flame is a cantrip - a spell that can be cast without expending a spell slot. It's casting time is 1 action and its range is self. The spell components are verbal and somatic, meaning it requires both an ...I'm flip flopping between two options. I'm set on Druidcraft and Shape Water as two of my three cantrips and then debating between Firebolt or Produce Flame for …When I Toll the Dead I do the Mark McKinney 'I crrrrush your head!' But really though, Sacred Flame is still a fantastic cantrip. I love when I play on roll20 and click Toll the Dead and it automatically pumps out both the d12 rolls and the d8 rolls - pretty often the d8 rolls are higher than the d12 rolls, but only when I am casting it for the d12 rolls lol.Shocking Grasp, Booming Blade, Green-Flame Blade, & Primal Savagery are, imho, the best "no-save" melee/touch cantrips, a nod to "Shillelagh" for its combining ability on top of its own offerings. If you only ever get 1 wizard cantrip though, Sword Burst is a great "oh, crap" button at ANY level, when totally surrounded, even for a fighter.Produce Flame 5e – The Good and Bad. April 28, 2022. Druids don’t have the broadest options for cantrips. Unlike sorcerers, who have a relative … Read more.It's because there are better cantrips for optimising. Firebolt does 1d10. Ray of frost does 1d8 and reduces movement. Produce flame does 1d8 and nothing else. For optimising there are better cantrips but 1d8 is worse than 1d10 by a single point of damage on average. TheSigi • 5 yr. ago.Description. This spell functions as per produce flame, except that the flames never glow brighter than dim light, including any fires started by this spell. These flames cast light only half the distance of a torch and cannot be seen from more than 100 feet away. The flames deal 2d6 points of fire damage + 1 point per caster level (maximum +5).

At level 1, you know the Produce Flame and the Control Flames cantrips. Chi. Starting at 2nd level, your training allows you to harness the energy of Chi. Your access to this energy is represented by a number of Chi points. Your Firebender level determines the number of points you have, as shown in the Chi points column of the Firebender table. ...The Good of Produce Flame. There are only two other cantrips on the druid’s list that do ranged damage, Thorn Whip and Poison Spray. Produce Flame would seem to compare favorably at least to the first one, doing 1d8 damage compared to Thorn Whip’s 1d6 at the same range.And while it can’t match the 1d12 damage for Poison …The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again. You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you.Levitate. One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected. The target can move only by pushing or ...Produce Flame. A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again. You can also attack with the flame, although ...

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Spells Produce Flame Remove the adds Produce Flame Conjuration Level: Cantrip Casting time: 1 Action Range: Self Components: V, S Duration: 10 minutes A flickering …You could add a d8 to a damage roll of Flame Blade, but only one damage roll. So your first hit would be 3d6+1d8, but the rest would go back to being 3d6. Instead, you could pick up Green-Flame Blade from a feat or racial. In that case, you could add the extra d8 to the fire damage of the cantrip every single casting, and if you use Shillelagh ...Produce Flame is a cantrip spell that creates a flickering flame in your hand and harms neither you nor your equipment. It can be used as an action or as a cantrip, and has …Dive into the details of the Produce Flame spell in Dungeons and Dragons 5e. Learn about its uses, mechanics, and role in the game.Produce Flame works for both utility and offense. Directly states that it emits light, and can be thrown if necessary. It lasts for 10 minutes and doesn't require concentration. Potential level 1 spell list (bold are circle spells): Cantrips: Thorn Whip/Control Flames. Shillelagh. Produce Flame/Create Bonfire. Firebolt.

The big differences: Produce flame: range: 30’ damage: 1d8. Can also be used like a torch. Has a duration of 10 minutes and can be used to make an attack at any point during that time. Says nothing about igniting flammable materials. Fire Bolt: range: 120’ damage: 1d10. Ignites flammable materials it strikes.EFFECT. Range 0 ft. Effect flame in your palm. Duration 1 min./level (D) Saving Throw none; Spell Resistance yes. DESCRIPTION. Flames as bright as a torch appear in your open hand. The flames harm neither you nor your equipment. In addition to providing illumination, the flames can be hurled or used to touch enemies.Burning Hands. As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.Sacred Flame is always a good choice, being radiant damage, so I suggest that for your last Tome cantrip. Edit: I forgot about Produce FLame. One of the fun things about that cantrip is that while it is utility, it's also a short range, lower damage Fire Bolt. I'd switch out Create Bonfire for Produce Flame.If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action. You can use your action to make a melee spell attack with the fiery blade. On a hit, the target takes 3d6 fire damage. The flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. At Higher Levels.It's because there are better cantrips for optimising. Firebolt does 1d10. Ray of frost does 1d8 and reduces movement. Produce flame does 1d8 and nothing else. For optimising there are better cantrips but 1d8 is worse than 1d10 by a single point of damage on average. TheSigi • 5 yr. ago.Posted on July 30, 2023 by Matt Zane. There are 33 fire spells in DnD 5e. The classes with the most fire spells include Wizards (25), Sorcerers (24), and Druids (13). Here is a list of all the fire spells in DnD 5e from the game's three main sourcebooks for spells (Player's Handbook, Xanathar's Guide to Everything, and Tasha's Cauldron ...Conrtrol Flames affects a nonmagical flame that fits within a 5-foot cube in one of four ways: Expand Flames to an adjacent space thas has fuel. Extinguish Flames to…extinguish them. Alter Flames to make them cast light for twice or half as much distance, change color, or both. Animate Flames to make vague, animated forms appear within the ...Magical fire used against a target in this spell's area, such as from a produce flame or fireball spell, does not burn as effectively, and fire damage from such sources is reduced by 1 point per die. Slow burn counters or dispels the effect of raging flame (page 164). Arcane Material Component: An oil-filled hourglass.When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage. This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). Produce Flame 5e Stats. Range: Self ...

Arguments against allowing it mostly come in the form of two things: 1:It's a spell attack and two weapon fighting mentions weapon attacks. 2: The flame blade is not specifically mentioned to have the light quality which would make it not work with two weapon fighting without the dual wielding feat. Counterarguments to those sides are as follows:

Thorn Whip is a cantrip from the druid 5e list in the Player’s Handbook, which means the most obvious and common caster would be druids. ... Guidance is already on the cleric’s list, and Produce Flame is somewhat redundant when they already have Sacred Flame. Shillelagh has potential, but it whether it’s a better choice than Thorn Whip is ...Note: I'm interested in reviewing the non-damage aspects of fire-related cantrips because there seems to be a lot of overlap. Create Bonfire (action, 60', VS, 1 min Con) - Fill 5' cube. (Should probably be dropped from this list, since it doesn't say the fire persists once the spell ends, so it's just a pure damage spell.) Control Flames (action, …A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.<br /><br />You can also attack with the flame, although doing so ends the spell. When you cast this spell, or ...Produce Flame is the Druid cantrip for that. Reply . ... Breaking the 5E PHB feats into flavour feats, normal and expert feats (introducing One D&D level-based feats to 5E)Could a character with the Produce Flame cantrip bake a cookie with their bare hands? Like if they had the raw dough, cupped their hands together to form an "oven" and controlled the heat. ... [OC] A couple in my D&D group is expecting a baby, so I crocheted a blanket for them with all thirteen 5e classes.The drow's spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components: At will: dancing lights 1/day each: darkness, faerie. fire, levitate (self only) Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks ...Magical fire used against a target in this spell's area, such as from a produce flame or fireball spell, does not burn as effectively, and fire damage from such sources is reduced by 1 point per die. Slow burn counters or dispels the effect of raging flame (page 164). Arcane Material Component: An oil-filled hourglass.Fire. A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.Produce Flame: 1d6 damage +1/level, touch or thrown. Shillelagh: Cudgel or quarterstaff becomes +1 weapon and deals damage as if two sizes larger. Speak with Animals: You can communicate with animals. Summon Nature's Ally I: Calls creature to fight. 2nd-Level Druid Spells. Animal Messenger: Sends a Tiny animal to a specific place.The damage is worse than venomous spike and even if the target resists poison technically your damage potential would still be 1-8. The non damage effects of produce flame are fun thematically in theory. I would probably grab it at level 4 but only if the damage scales. I'm pretty sure the damage scales properly.

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Fireplace crystals change the color of a flame because they contain chemicals that produce vivid colors when burned. For example, copper chloride produces a bright blue flame when it burns, while potassium chloride burns with a purple light...Flame Blade; Flaming Sphere; Light; Produce Flame; Ongoing effect of Branding Smite; Faerie Fire; Dancing Lights; Continual Flame; All of these spells mention an ongoing area of light produced by their effect. I believe there is a strong case to be made for darkness dispelling these spells.Produce Flame: Classes: Druid . Range: Self, 30 feet when thrown (60 with Spell Sniper). When you cast this spell, a flickering flame appears in your hand, harmless to you and your equipment. It produces bright light in a 10-foot radius and dim light in an additional 10-foot radius. If you attack with the flame, it will end the spell.Sacred Flame is superior to Firebolt (even with a lower casting stat) Sacred Flame has a 3.6 dpr vs a Shadow Firebolt has a 1.9 dpr vs a Shadow. I posted this answer to correct some math problems in the other answers (fixed in the accepted answer now), even though all answers reached the same conclusion.5. The description of the produce flame cantrip reads: A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.Produce Flame: 1d6 damage +1/level, touch or thrown. Shillelagh: Cudgel or quarterstaff becomes +1 weapon and deals damage as if two sizes larger. Speak with Animals: You can communicate with animals. Summon Nature's Ally I: Calls creature to fight. 2nd-Level Druid Spells. Animal Messenger: Sends a Tiny animal to a specific place.Wristpocket is a conjuration spell created by Matthew Mercer. There are two versions: the cantrip used on Critical Role, and the second level spell released in the Explorer's Guide to Wildemount. Wristpocket requires an action to cast as a somatic spell with no verbal component. "You flick your wrist with a flourish, causing a single object that weighs no more than five pounds that you hold ...Flame Source Secrets of Magic pg. 198 1.1 You feel a kinship with flames and can use them for succor and destruction. You're trained in Acrobatics.You also gain the Fire Lung druid feat. You gain the wildfire order spell. Allowing unnatural fires to spread or preventing natural fires from occurring in a way that harms the environment are anathema to your order (this doesn't prevent you from ...Reduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category--from Medium to Small, for example. Until the spell ends, the target also has disadvantage on Strength checks and Strength saving throws.Produce Flame works for both utility and offense. Directly states that it emits light, and can be thrown if necessary. It lasts for 10 minutes and doesn't require concentration. Potential level 1 spell list (bold are circle spells): Cantrips: Thorn Whip/Control Flames. Shillelagh. Produce Flame/Create Bonfire. Firebolt. Like all attack cantrips, Sacred Flame increases in damage output based on total character level (not class level). At the 5 th level, the damage is 2d8, and at the 11 th level, the damage is 3d8. Then at the 17 th level, the damage is 4d8. The damage output is based on the total character level. ….

The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again. You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you.Scion Of Elemental Fire (UA) You’ve been exposed to the primordial magic of the Elemental Plane of Fire, granting you the following benefits: Elemental Magic. You learn the Dancing Lights cantrip, using Intelligence, Wisdom, or Charisma as the spellcasting ability (choose when you select this feat). Fervent Blaze. You learn the Produce Flame ...Shock Flare is a 1st-level spell that deals lightning damage around the caster. Shock Flare requires one action to cast, with verbal and somatic components. The spell releases a blast of electricity in a 10-foot radius around the caster, creating a bassy boom and the smell of an electrical fire. Each creature within that radius must make a Strength saving throw. On a failed save, a target take ...At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th. You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot ...The Good of Produce Flame. There are only two other cantrips on the druid’s list that do ranged damage, Thorn Whip and Poison Spray. Produce Flame would seem to compare favorably at least to the first one, doing 1d8 damage compared to Thorn Whip’s 1d6 at the same range.And while it can’t match the 1d12 damage for Poison …dnd 5e - Can the Produce Flame cantrip be used to grapple, or as an unarmed strike, in the right circumstances? - Role-playing Games Stack Exchange Can the Produce Flame cantrip be used to grapple, or as an unarmed strike, in the right circumstances? Ask Question Asked 4 years, 5 months ago Modified 3 years ago Viewed 2k times 9You did damage but your hand didn't immediately catch fire. Produce flame conjures a flame to damage but doesn't make something actually catch fire, and the spell ends right after the damage, so the flame is gone. Ignite doesn't conjure a flame out of thin air, it cause a target to ignite/catch into flame.Sacred flame. Sacred Flame isn't a fire cantrip. You are technically correct in that it doesn't deal fire damage, it deals radiant damage, but it is fire from a sense that it has fire in the name and is described as being fire in the flavor text. Effectively it is a fire spell in character but not out of character.The spell ends if you dismiss it as an action or if you cast it again. You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage. Produce flame 5e, Fireplace crystals change the color of a flame because they contain chemicals that produce vivid colors when burned. For example, copper chloride produces a bright blue flame when it burns, while potassium chloride burns with a purple light..., [ June 26, 2023 ] We Ranked the Best Druid Cantrips in Dungeons and Dragons 5E Table Top [ June 23, 2023 ] Produce Flame 5E Guide | Druid Cantrip Breakdown Gaming [ June 22, 2023 ] Samurai 5E Guide | Fighter Samurai Subclass Guide Gaming [ June 22, 2023 ] Scout 5E Guide | Rogue Subclass Guide Gaming [ June 21, 2023 ] Oath of the Ancients 5E Guide | Ancient Paladin 5E Gaming, The Fire Genasi get Produce Flame and Burning Hands, offering two decent low-level damage options. But they are severely hampered by how exceptionally bad Flame Blade is. Flame Blade is basically unusable, serving essentially the same purpose as a cantrip at the cost of both Concentration and a leveled spell slot., Produce Flame. Flames as bright as a torch appear in your open hand. The flames harm neither you nor your equipment. In addition to providing illumination, the flames can be hurled or used to touch enemies. You can strike an opponent with a melee touch attack, dealing fire damage equal to 1d6 +1 point per caster level (maximum +5)., Produce Flame. Another way to warm up an encounter! According to the D&D Player's Handbook, "a flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment." ... In my D&D 5e gaming group, one of the players half-jokingly refers to his fighter character as a "meat shield", as ..., What Is Kitusune. Kitsunes are a type of Yokai which translates to ‘ for spirits ‘ in common tongue. In their natural form, they are anthropomorphic foxes. Despite their good intentions, kitsune were viewed negativity due to their trickster nature. They are known to lie, cheat, and steal and to possess women., A Circle of Spores Druid with Polearm Master and Shillelagh will deal more damage than Primal Savagery, but only until 17th level and only while running Symbiotic Entity. Produce Flame PHB: The Druid's go-to damage cantrip, it notably also allows you to hold the flame and carry it around as a light source., Light is a side-effect. Even were it an important part of the spell's power, flaming sphere is a mobile light source, while create bonfire is not. It is utter nonsense from a narrative perspective that a spell that creates a bonfire would not create light and heat appropriate to the bonfire., Produce Flame isn't particularly complicated: it's an average rate d8 damaging spell for druids that gives you a 30 ft. ranged d8 fire damage spell attack attached to your run of the mill Light spell., Produce Flame – Deals 1d8 fire damage on a successful ranged spell attack. Ray of Frost – Ranged spell attack that deals 1d8 cold damage on a hit and reduces target’s speed by 10 feet until the start of your next turn. Sacred Flame – Target takes 1d8 radiant damage on a failed Dexterity saving throw., Your ability to call upon Fire, Magma, and Ash. Burn all around you. Flamecharm grants the user the ability to create combustion using ether, giving them access to abilities which focus on DOT and AoE effects, while still providing a comparatively greater damage potential against other mantras, as well as a notable amount of utility. Flamecharm can be trained with a combination of the ..., You did damage but your hand didn't immediately catch fire. Produce flame conjures a flame to damage but doesn't make something actually catch fire, and the spell ends right after the damage, so the flame is gone. Ignite doesn't conjure a flame out of thin air, it cause a target to ignite/catch into flame., Jan 2, 2015. #2. Giving you specific lists and rules of lighting things you can light on fire is not really 5e's approach to things. "Rulings, not rules," and all that. If you, the GM, think it is reasonable for stuff to light on fire, *poof*, it is on fire! The exact impact of that is also for the most part in the GM's hands, as it will ..., Details File Size: 518KB Duration: 0.800 sec Dimensions: 287x498 Created: 5/14/2020, 8:14:02 PM, I'm flip flopping between two options. I'm set on Druidcraft and Shape Water as two of my three cantrips and then debating between Firebolt or Produce Flame for …, 5e SRD:Flame Strike; 5e SRD:Produce Flame; 5e SRD:Sacred Flame; Black Flame (5e Spell) Bounding Flame (5e Spell) Cold Flame (5e Spell) Control Flames (5e Spell) Corrosive Flame (5e Spell) Dhoulramses' Glutinous Flame (5e Spell) Durnash's Flames (5e Spell) Eradication Flame (5e Spell) Flame Arrows (5e Spell) Flame Blast (5e Spell) Flame Blast ..., Reach to the Blaze: Produce flame has some utility and can attack as a less powerful fire bolt, and burning hands is one of the best AoE damage spells for its level. Flame blade is a tricky one, because it can’t be used with most class features like Extra Attack, Sneak Attack, or Flurry of Blows. That said, if you don’t get extra attacks at ..., There are also other fire spells which do not start fires, such as Chromatic Orb (fire) and Flame Strike. (All of these spells are in the PHB except Control Flames and Create Bonfire from XGtE .) You can expand the fire into an adjacent 5' cube (containing fuel) each time you cast this cantrip., As this is the most popular illumination cantrip, I am sure people can offer many interesting examples of it's uses. Produce Flame: Range Self; 10 Min Duration. Key Use: Flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. Other Use: Can attack with flame., This druid spell list does not include optional spells available from Tasha's Cauldron of Everything or spells from the Unearthed Arcana playtests. For the complete druid list, see Druid Spell List. Cantrip. 1st Level. 2nd Level., The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again. You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you., Evocation cantrip. Casting Time: 1 action. Range: 60 feet. Components: V, S. Duration: Instantaneous. Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw. At Higher Levels., Produce Flame. Thank you for visiting! If you'd like to support this ongoing project, you can do so by buying my books, getting some sweet C&C merch, or joining my Patreon. ... ← Thaumaturgy 5e Produce Flame 5e ..., Produce Flame 5E Attributes. Your character creates a ball of flame in their hand that can be used for two purposes – to light an area or to hurl at an opponent. If you choose to light up the area, it will illuminate a ten-foot radius, and dim an additional ten feet beyond that. The flame will remain in your hand for the duration, and it will ..., Without the wood you're just creating a constant flame. Now, depending on your definition of concentration and how much concentration is needed, the caster could re-cast the cantrip every minute and functionally keep it going if the party needed to have a bonfire (cooking, warmth, light, burning dead bodies, etc) in an area without fuel ..., Produce Flame 5e - The Good and Bad. April 28, 2022. Druids don't have the broadest options for cantrips. Unlike sorcerers, who have a relative … Read more. Buyer Guides. Top 5 D&D Battle Mats - Which is Best? April 25, 2022. In our modern world, there are many great resources for Dungeon masters and players …, Level. Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your ..., You light it on fire with nonmagical flames and use the control fire spell on them. You expand the fire in the direction of the coal, instantaneously making a 5 foot jet of fire towards the coal. There can be 3 results as I see it: 1: The DM can simply deny the spell. 2: The jet of fire instantly destroys the coal. , It's magic, it works. Unless a spell description states it is affected by other conditions, assume it is not. That means no lightning bolt + water interactions either. Even a fire spell would work underwater. Just have it be scalding water., The spell ends when you dismiss it, cast it again, or attack with the flame. As part of casting the spell or as an action on a following turn, you can fling the flame at a creature within 30 feet, making a ranged spell attack that deals 1d8 fire damage. This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and ..., Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License, Casting Time: 1 action Range: Self Target: Self or a creature within 30 feet of you Components: V S Duration: 10 minutes Classes: Druid A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. , An extra attack is not an extra action! It is part of the Attack action! The words cannot be any clearer about this. Thats fair. Hurling the flame is different from taking the Attack action. It costs an Action to hurl the fire. Extra Attack states you get an extra attack when you take the Attack action.