Replicate magic item 5e

50000+ gp. Hence, the official rules allow common and even uncommon items at level 1. The above table follows the description of Tier 1 in the DMG. At the start of their careers, characters use 1st- a nd 2nd-level spells and wield mundane gear. The magic items they find include common consumable items (potions and scrolls) and a very few ...

Replicate magic item 5e. \$\begingroup\$ @Someone_Evil There are two parts to my question, with the Steel Defender used for the first part just to push the narrative as far as it can go: Plate Barding having a base value of 6k gp. .. That said, the first part is my request to clarify if the lack of prerequisites for Replicate Magical Item would suggest that the artificer could craft such a valuable piece of armoury ...

Jun 7, 2019 · —Creating a New Magic Item, Dungeon Master's Guide, pg. 284. Moreover, the character must meet a level minimum determined by the item's rarity, as shown in the Crafting Magic Items table. For example, a 3rd-level character could create a wand of magic missiles (an uncommon item), as long as the character has spell slots and can cast magic ...

You can learn this infusion multiple times; each time you do so, choose a magic item that you can make with it, picking from the Replicable Items tables. Yes you can pick this infusion multiple times, replicating different magic items. Whenever you gain a level in this class, you can replace one of the artificer infusions you learned with a new ... Replicate Magic Item is a set of infusions grouped together under a single name. In lieu of an insanely long list of different unique infusions, about 50 infusions fit into this category. Each of these infusions allows you to enchant an item and give it the abilities of a preexisting 5e magic item.Any magic item created by an artificer may be treated as if it were an infused item, e.g. it can be used as a spell focus. Keep in mind that under Xanathar's crafting rules, Common items can be crafted in 1 workweek and cost 50 gp, and Uncommon items can be crafted in 2 workweeks and cost 200 gp. Once the artificer hits 10th level, though, they ...Technically, for Replicate Magic Item, you need a mundane item of the appropriate type. Like my Artificer infused a sack for a Bag of Holding.But DDB doesn't currently provide a "mundane" version of every possible type of magic item allowable for Replicate Magic Item, so it just "adds" the magic item to your inventory when you Infuse a Replicate Magic Item.Replicate Magic Item works exactly as it says it does- the Artificer can replicate any of the items in the given tables, provided the meet the appropriate level, or any of the Common magic items from the DMG and Xanathar's. Whether or not they get anything beyond that is up to the DM. 51. The Bag of Holding (DMG pg.153) is an uncommon magic item and has a significantly greater volume than any of the pouches (or even all combined) of Heward's Handy Haversack (DMG pg.174), which is rare. My confusion stems from the fact that, while the Bag of Holding is obviously superior to Heward's Handy Haversack, it's the more common item ...

This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn.So, +1 weapons, +1 shields, Wands of Magic Missiles, Weapons of Warning, even the class-specific +1 items (like +1 All-Purpose Tools and Moon Sickles) could be churned out according to however you handle crafting. Edit: But again, to your actual question, they can already use an infusion slot to replicate any common item.Regarding replicate magic device the artificer can learn the infusion multiple times, each time for a different magic item. Other than replicate magic item the artificer only gets 2 infusions that aren't for armor weapons or shield, those are: boots of the winding path and homunculus Servant. Later most PCs may very well have +2 weapons and ...16 thg 9, 2023 ... Replicate Magic Item: You learn how to replicate common magical items. This comes from a specific list of items, and you only learn to make ...Answers will be mixed. However, it is a poor plan to build a character that is reliant on a specific magic item to be viable unless the DM has expressed leniency in obtaining specific magic items. You can't make a character that is gimped without an item and expect the DM to "fix" the character by giving out that item.Replicate Magic Item. The raw utility of this infusion, which lets you create a vast swath of useful magic items, can't be understated. Though you can only create one specific magic item with this infusion, you can learn it multiple times to gain access to multiple magic items. All artificers should have it! FeatsConsult the Artificer table to see how many items you can have infused at once. For example, at 5th level, the table says you can infuse up to two items. So you can infuse two items and no more than two items. If you try to infuse a third item, the infusion on the first item ends.Nov 2013. Re: Artificer Replicate item. The Artificer can make the boots and cloak of elven kind to be a good scout. He has the Darkvision spell or can make goggles of the night if necessary. Alchemy Jug gives two free flasks of acid a day which can be used with Catapult spell to give that spell a little extra oomph.

Classic (Customized Origin) MOoT : +2 Int, +1 Con, 2 skills, and an instrument. Magic Resistance is great if you expect to draw a lot of attention (the Armorer and the Battle Smith come to mind), and Mirthful Leaps might help get through difficult terrain. Classic (Default Rules) MOoT : Bad ability spread.May 6, 2023 Replicate Magic Item 5e Using this infusion, you replicate a particular magic item. You can learn this infusion multiple times; each time you do so, choose a magic item that you can make with it, picking from the Replicable Items tables. A table's title tells you the level you must be in the class to choose an item from the table.This will allow the magic item to be included in automated calculations (such as adding a +3 magic bonus to plate armor - the resulting bonus to AC from the armor would be 21). The process for supplying the advanced information for spells, magic items, and monsters is, well, advanced. It's not for the faint of heart.Artificer Infusions. Artificer infusions are extraordinary processes that rapidly turn a nonmagical object into a magic item. The description of each of the following infusions details the type of object that can receive it, along with whether the resulting magic item requires attunement. Some infusions specify a minimum artificer level. They only think they know what the item's function is. The DMG's rules on identifying a magic item (p. 136) point out that the characters will know whether something is a magic item to begin with just by handling it. It then specifies three ways for them to learn what a magic item does: Casting the identify spell; Focus on the item while in physical contact during a short rest

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Crafting a magic item. Creating a magic item is, for the player and dungeon master, a simple process (though it might be complicated for the character!). Step 1: Determine the Item's Level. Determine the level of the item. Appendix A gives a way to calculate this for an item of your own design. Appendix B gives suggested levels for each item in ...Utah. Gender. Re: Replicate Magic Item+Spellwrought Tattoo+Find Familiar. Originally Posted by stoutstien. Artificer can make any common magical item that isn't a scroll or potion. It's hiding at the end of the first paragraph of replicate magical item. So the only stipulation is the item in question exists in game. Best you'll do in 5e: that I can think of off the top of my head.. Baseline NOT armored max AC: AC 16 (AC 10 +6 Dex modifier), add +2 Bracers of Defense, Cloak of Protection, 2x Staff's of Defense with dual wielder feat, Ring of Protection.Together is AC 23. Baseline armored max AC: AC 21 (Studded Leather +3 & +6 Dex modifier OR Half Plate +3 & +3 …There seems to be precedent for this. The Wand of the War Mage is one of the few arcane foci that apply magic item bonuses to attack bonus. Based on how the gem is written, "allows you to use a simple or martial weapon as a spellcasting focus for your spells" plus how magic weapons are written "You have a +1 bonus to attack and damage rolls made with this magic weapon."The all-purpose tool is a magic item in D&D fifth edition (5e) that appears in Tasha’s Cauldron of Everything. This tool is meant to be an aid for artificers, who can use it to get a bonus on spell attack rolls and saving throw DCs for their artificer spells and learn an extra cantrip, all while serving as a useful tool for their tinkering ...

This item can be replicated by Artificers using the Infuse Item — Replicate Magic Item ability. When replicated the following apply: Artificer Infused Magic Item Prerequisite: 2nd Level Artificer Item: Jug. Sources and Notes . Dungeon Master's Guide (5e) Wayfinder's Guide to Eberron (2019-11-19 release) replacing info from: UA Artificer 2019There are few problems unique to evolving magic items "Evolving" a magic item is equivalent to taking away an existing magic item and replacing it with a more powerful one. Players are usually happy to get a more powerful version of whatever they have. In your specific example, a pipe that casts Cloudkill at level 8 is pretty balanced, since ...Replicate Magic Item is an Artificer infusion, so it should follow these rules. ... can be used to get some tangible numerical benefit from being a SAD spellcasting martial is a mistake about how 5e builds work that ignores opportunity cost and inflates the importance of character SADness - it can compete okay with other cantrips when not a ...Speaking of inventive items, the Bag of Colding by Greymist is a fun and great homebrew addition to any game by showing how magic can be used to replicate modern day technology. The item is similar to a bag of holding, however, it is cool to the touch and emits cold air while opened. It can contain 100 pounds of items, but the best part is that ...Utah. Gender. Re: Replicate Magic Item+Spellwrought Tattoo+Find Familiar. Originally Posted by stoutstien. Artificer can make any common magical item that isn't a scroll or potion. It's hiding at the end of the first paragraph of replicate magical item. So the only stipulation is the item in question exists in game.Or you can many absorb elements tattoo and be resistant to most of the kinds of damage in game. With common items which are indestructible. Common items by the magic item price rule of Xanathar's guide to everything has it's price at (1d6 + 1) x 5 gp*. Casting Time. Spell scrolls has it's cast time bounded by the item.Probably easiest to explain the scenario: So a level 4 artificer. Gets 4 infusions known and 2 infusions. The known 4 are: Replicate magic item - Bag of holding Replicate magic item - wand of detect magic Repeating shot Enhance defence. Whenever you finish a long rest, you can touch a non-magical object and imbue it with one of your artificer ...Wondrous item, uncommon. This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The GM chooses the kind of token or determines it randomly. d100 Feather Token d100 Feather Token 01-20 Anchor 51-65 Swan boat 21-35 Bird 66-90 Tree 36-50 Fan 91-00 Whip

RELATED: D&D: 10 Best 5e Magic Items For Druids +3 Armor, the best generic armor in D&D, can make all the difference. Particularly when paired with a shield, +3 Armor turns a lot of potential hits into misses. It's especially useful for Armorer artificers, who use their armor for all of their abilities. Even other subclasses can appreciate the ...

The Bag of Holding would revert to an ordinary bag. "The infusion also vanishes if you give up your knowledge of the infusion for another one." You can see Replicate Magic Item as a placeholder for Bag of Holding. So basically if infusing a bag to turn it into a Bag of Holding would be a normal Artificer Infusion, the Bag would turn into …The Artificer class table lists the maximum number of infused items you can have at any one time. The Infuse Item description describes infusions' rules (TCoE p. 12-13, ERftLW p. 56, WGtE p.79). After a long rest, you can infuse more than one nonmagical item. The maximum number of objects that can be infused is listed in the Artificer column.Replicate Magic Item: Using this infusion, you replicate a particular magic item. You can learn this infusion multiple times; each time you do so, choose a magic item that you can make with it, picking from the Replicable ltems tables. A table's title tells you the level you must be in the class to cho0se an item from the table.Assume we have a Wizard who is at least level 13 and can reliably cast Sequester many times (either through acquired spell scrolls, or has acquired enough material components for it to be a non-issue), has a safe place (through the spell Demiplane) to be under the influence of Sequester for many centuries, and has access to the Manual of Bodily Health, Manual of Gainful Exercise, Manual of ...Mind Sharpener is good if you spellcasters with important concentration spells in the party. Spell-Refueling Ring is awesome for those with spell slots. UA Armor of tools is a bit niche since tools proficiencies are best used out-of-combat. Replicate Magic Item is good, but some of the individual items do require attunement. After having asked on the official D&D facebook page, I've gotten the answer that it's not possible for a Wizard to learn a spell from a magic item the way I've described it. Here's the direct quotes from the person(s) I was in contact with. The rules on page 114 of the Player's Handbook are pretty specific as far as to what you can use to copy down a spell.6 thg 5, 2022 ... Artificer 5e Infusions Guide for Dungeons and Dragons! What infusions ... Enchant Your Own Magic Items in DND 5e. Constructed Chaos•53K views.UA 2020 Subclasses Part 3. Eberron. Setting. Noncanon. Eberron. Setting. Armor of Magical Strength ( pointer ) Magic Armor, unstated rarity (artificer infusion only, requires Attunement) Unofficial Description: Armor allows you to use Int mod instead of Str mod on some check and saves.The magic item being replicated is "Spellwrought Tattoo", so the needle isn't relevant and a new tattoo can't coexist. But if you need more reasoning, then consider …

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Using this infusion, you replicate a particular magic item. You can learn this infusion multiple times; each time you do so, choose a magic item that you can make with it, picking from the Replicable Items tables.A table's title tells you the level you must be in the class to choose an item from the table.Compendium - Sources->Eberron: Rising from the Last War. Replicate Magic Item Using this infusion, you replicate a particular magic item. You can learn this infusion multiple …Artificer - DND 5th Edition. Artificer. Masters of invention, artificers use ingenuity and magic to unlock extraordinary capabilities in objects. They see magic as a complex system waiting to be decoded and then harnessed in their spells and inventions. You can find everything you need to play one of these inventors in the next few sections.Jun 7, 2019 · —Creating a New Magic Item, Dungeon Master's Guide, pg. 284. Moreover, the character must meet a level minimum determined by the item's rarity, as shown in the Crafting Magic Items table. For example, a 3rd-level character could create a wand of magic missiles (an uncommon item), as long as the character has spell slots and can cast magic ... D&D 5e - Expanded Magic Items - 16 new magic items for 5e. Let me know what you think. Updated: Added Printer Friendly version. 16 new magic items for 5e. Let me know what you think. ... Copy Link. Tweet This. Author(s) Jason Mendell. Rules Edition(s) 5th Edition; Pages . 3 . Format . Original electronicWeight: 6 lb. Estimated Value (Sane Cost Guide): 100 gp. DMG Value: 50 gp - 100 gp. The front of this shield is shaped in the likeness of a face. While bearing the shield, you can use a bonus action to alter the faces expression. Source: Xanathar's Guide to Everything p139. Return to Previous Page. ADVERTISING - PLEASE SUPPORT THIS SITE.The replicate magic item infusion allows you to replicate a magical item as an infusion but there are a lot of replicable magic items that can be broken under specific circumstances. There are no rules in Tasha's for such infusions breaking and not all items that break are completely destroyed, instead becoming nonmagical and no other …RELATED: D&D: 10 Best 5e Magic Items For Druids +3 Armor, the best generic armor in D&D, can make all the difference. Particularly when paired with a shield, +3 Armor turns a lot of potential hits into misses. It's especially useful for Armorer artificers, who use their armor for all of their abilities. Even other subclasses can appreciate the ...Wondrous item, uncommon. This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty. You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid.A flame tongue like weapon. Elemental Weapon. Prerequisite: 6th-level artificer. Item: A simple or martial weapon (requires attunement) This magic weapon deals an 1d6 extra damage roll made with it of the following damage type, which you choose when you infuse the item: acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. ….

you pick one magic item from the lists, then when you infuse an item it acts as the magic item. you dont have to find an original version of the item to replicate it nor do you need a formula. it just happens. its called "replicate" because youre not making a true version of that item. its potentially temporary. balencedrago • 3 yr. ago.Shadow Touched TCoE: An Arcane Trickster can already replicate the interesting parts of Shadow Touched. For more advice on Shadow Touched, ... Use Magic Device only matters in campaigns with magic items, which is odd because 5e so rarely assumes that you use magic items. There are very few magic items with restrictions which this will bypass ...1 All-Purpose Tool. Alchemists at Work by Franz Vohwinkel. Essentially a Sonic Screwdriver from Doctor Who, the All-Purpose Tool is a magic item only usable by artificers and is one of the best weapons for the class. Like the Wand of the War Mage, it comes in three different rarities.Cost of Magic Items in 5e dnd. List of Common items are worth 100 gp, List of Uncommon ones are worth 500 gp, Inventory of rare items are worth 5,000 gp. List of Very rare items are worth 50,000 gp, The list of Legendary items is worth 500,000 gp. Those prices are arbitrary. They could have been 100 gp, 10,000 gp, 1,000,000 gp, and ...A magical shield is something any cleric can use that provides a substantial bonus to their Armor Class. Clerics often find themselves in the thick of the fight. An overall Armor Class bonus that ranges from +3 to +5 can be invaluable. A +3 shield may not be as esoteric as some of D&D 5e 's magic items. However, it is still a solid choice that ...Replicate Magic Item (spellwrought tattoo (1st level)) - Backup. Replicate Magic Item (winged boots) - Primary use now each day. Replicate Magic Item (winged boots) - Primary use each day. Spread your wings and fly, party. Replicate Magic Item (winged boots) - Backup. If a third party member needs it some day, then you have it.It also had the Alchemy Jug (Encyclopedia Magica, originally DMG) - the glory of 5e is that it's an opportunity to recycle all the old stuff. 12000 gp, seven pourings a day, same deal with volume based on what the liquid is (4 gallons of beer/ale, for the record, just as in 5e). The Cup of Wine (Encyclopedia Magica, originally Dragon 73) turned ...Sorcerers have a lot of value to gain from spellcasting feats. An ioun stone can help fill lingering gaps when you choose a feat over an ASI. 5. Ring of spell storing. Ring, rare (requires attunement) The ring of spell storing is a wonderful magic item for any character, but it is especially useful for sorcerers.You can infuse more than one nonmagical object at the end of a long rest; the maximum number of objects appears in the Infused Items column of the Artificer table. You must touch each of the objects, and each of your infusions can be in only one object at a time. Moreover, no object can bear more than one of your infusions at a time. Replicate magic item 5e, Oct 9, 2023 · You get access to the second group of Infusions and the second group of options for Replicate Magic Item, and you get a third Infused Item per day. You have plenty of options for infusions. Resistant Armor (fire) is a great defensive option, but feel free to experiment. , 51. The Bag of Holding (DMG pg.153) is an uncommon magic item and has a significantly greater volume than any of the pouches (or even all combined) of Heward's Handy Haversack (DMG pg.174), which is rare. My confusion stems from the fact that, while the Bag of Holding is obviously superior to Heward's Handy Haversack, it's the more common item ..., Or 1 person a tattoo and do one other type of infusion. You can infuse more than one nonmagical object at the end of a long rest; the maximum number of objects appears in the Infused Items column of the Artificer table. You must touch each of the objects, and each of your infusions can be in only one object at a time., Spellwrought Tattoo. Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like., Sep 16, 2023 · Eberron: Rising From the Last War is the only content officially released for Dungeons & Dragons 5E that included a full class. The Artificer’s infusion mechanic is it’s bread and butter, the reason to bring an artificer on an adventure. But, infusing items is actually pretty strange. It’s a pseudo-crafting system, and covered in rules. , 5e's numbers are more condenses than pathfinder 1e. You'll have to look at the items individual and adjust them. I'm not too versed on 5e but I'm pretty sure a +1 is roughly equal between the two, a +2 is closers to a +2-+3 in pathfinder then a +3 is a pathfinder +5., General Infusion rules: Artificer infusions are extraordinary processes that rapidly turn a nonmagical object into a magic item.. Specific rules for Replicate Magic Item: See the item's description in the Dungeon Master's Guide for more information about it, including the type of object required for its making. All other Infusions require you have the correct base item to infuse., Копия магического предмета (Replicate Magic Item) | Особенности классов D&D 5e. Описание особенности Инфузии - Копия магического предмета., Rpgbot’s ‘Artificer handbook‘ has a breakdown of each infusion and magic item you can create/replicate. cloak of protection is highly regarded (+1ac and saves, level 10 artificer) but just regular enhanced weapon for your rogue, enhanced Armor for your fighter, and enhanced focus for your bard will give you a nice little boost in the ..., The all-purpose tool is a magic item in D&D fifth edition (5e) that appears in Tasha's Cauldron of Everything. This tool is meant to be an aid for artificers, who can use it to get a bonus on spell attack rolls and saving throw DCs for their artificer spells and learn an extra cantrip, all while serving as a useful tool for their tinkering ..., When an Artificer selects the Replicate Magic Item infusion, is the Artificer limited to the Magic Item they first selected? Say they choose Alchemy Jug for the infusion. They can make a new Alchemy Jug every long rest, while still being limited to the max number of infused items (the oldest one losing its infusion). ..., It also had the Alchemy Jug (Encyclopedia Magica, originally DMG) - the glory of 5e is that it's an opportunity to recycle all the old stuff. 12000 gp, seven pourings a day, same deal with volume based on what the liquid is (4 gallons of beer/ale, for the record, just as in 5e). The Cup of Wine (Encyclopedia Magica, originally Dragon 73) turned ..., Attack/Save. None. Damage/Effect. Utility. This spell grows an inert duplicate of a living creature as a safeguard against death. This clone forms inside the vessel used in the spell's casting and grows to full size and maturity after 120 days; you can also choose to have the clone be a younger version of the same creature., Item: A simple or martial weapon with the thrown property. This magic weapon grants a +1 bonus to attack and damage rolls made with it, and it returns to the wielder's hand immediately after it is used to make a ranged attack. Hit Dice: 1d8 per artificer level. Hit Points at 1st Level: 8 + your Constitution modifier., May 6, 2023 Replicate Magic Item 5e Using this infusion, you replicate a particular magic item. You can learn this infusion multiple times; each time you do so, choose a magic item that you can make with it, picking from the Replicable Items tables. A table's title tells you the level you must be in the class to choose an item from the table., The "replicate magic item" infusions aren't intended to duplicate a particular magical item, rather they are intended to replicate the effects of a magical item. So the bag of holding one will allow you to turn a normal bag into a bag of holding . It will not allow you to take a bag of holding and make a copy of it. #4 Nov 28, 2021., Bag of Holding. Wondrous Item, uncommon. This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents., However, there are numerous items on the Replicate Magic Item tables which can be applied to boots, headwear, and gauntlets, so the two infusions you mention are not the only infusions available for the boots and helmet, and there are numerous gauntlet infusions in addition to the infusions requiring a simple or martial weapon., An armblade is a magic weapon that attaches to your arm, becoming inseparable from you as long as you're attuned to it. To attune to this item, you must hold it against your forearm for the entire. attunement period. As a bonus action, you can retract the armblade into your forearm or extend it from there. While it is extended, you can use the ..., Rope of Climbing. This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you choose. That end moves 10 feet on your turn when you first command ..., The magic item is awarded to the character making the wish and can't be traded even if the character possesses campaign documentation that allows the trade of uncerted items. Ability Score Increase: A character wishing for an increase to their ability scores may add +2 to one ability score, or +1 to two different ability scores. A feat may be ..., A magic item like a ring of three wishes that allows you to cast wish, up to your DM A ring of spell storing with find steed stored [credit to user2754 ], up to your DM If you are looking to "dip" into it with your Artificer, the fastest way to do so is Paladin levels, unless your DM is generous with magic items (which in addtion have the ..., If you succeed, all the item's magical properties are suppressed for 1d4 rounds, after which the item recovers on its own. A suppressed item becomes nonmagical for the duration of the effect. The 5e Dispel Magic only ends the effect of spell affecting an item: Choose one creature, object, or magical effect within range., 2. Enhance Weapon. 3. Replicate Magic Item (Alchemy Jug) 4. Replicate Magic Item (Alchemy Jug) Now we can treat each infusion as separate from each other, even if there are two in the list. If you use infusion 3 on a ceramic jug to make an Alchemy Jug, you can't use it again. Infusion 4 can still be used on a different ceramic jug, allowing you ... , Regarding replicate magic device the artificer can learn the infusion multiple times, each time for a different magic item. Other than replicate magic item the artificer only gets 2 infusions that aren't for armor weapons or shield, those are: boots of the winding path and homunculus Servant. Later most PCs may very well have +2 weapons and ..., This is the artificer's most versatile infusion, as it allows the artificer to craft over 30 different magic items by the time they reach 14th level. Furthermore, this infusion can be learned multiple times, allowing the artificer to craft multiple magic items from the replicate tables. The list of replicable items is too long to feature here., In addition to facing a specific creature, creating an item comes with a gold piece cost covering other materials, tools, and so on, based on the item's rarity. Now look at the Artificer's Replicate Magic Item Infusion: Using this infusion, you replicate a particular magic item., Prosthetic Limb. This item replaces a lost limb a hand, an arm, a foot, a leg, or a similar body part. While the prosthetic is attached, it functions identically to the part it replaces. You can detach or reattach it as an action, and it can't be removed against your will. It detaches if you die., Eberron: Rising From the Last War is the only content officially released for Dungeons & Dragons 5E that included a full class. The Artificer’s infusion mechanic is it’s bread and butter, the reason to bring an artificer on an adventure. But, infusing items is actually pretty strange. It’s a pseudo-crafting system, and covered in rules., Using this infusion, you replicate a particular magic item. You can learn this infusion multiple times; each time you do so, choose a magic item that you can make with it, picking from the Replicable Items tables below. A table's title tells you the level you must be in the class to choose an item from the table., 5 The "Bob Ross". Named after the famed artist, the "Bob Ross" build has you focus on the school of Illusion. Take the Illusionist Arcane Tradition, which gives the ability to use Minor Illusion as a cantrip. What really makes this build worthwhile is the reality-shifting abilities given at 10th and 14th levels., Replicate Magic Item 5 - There's a lot of potential here, but the specific magic item determines the rating, so we will now go through each option: Alchemy Jug [2nd level] 4 - Whilst not the most mechanically effective option, it's one of the most fun and you can never underestimate having a near-unlimited supply of poison and mayonnaise., A flame tongue like weapon. Elemental Weapon. Prerequisite: 6th-level artificer. Item: A simple or martial weapon (requires attunement) This magic weapon deals an 1d6 extra damage roll made with it of the following damage type, which you choose when you infuse the item: acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder.