Rimworld prevent infestation

All medicine types have a multiplier that increases or reduces the effectiveness of treatment of diseases and infections. Self-tending also significantly reduces the effectiveness of treatment. Higher quality treatments reduce, or in some cases stop, the disease from progressing and decrease the chance of getting an infection.

Rimworld prevent infestation. The main issue with maintaining the tile as an active base is that the bug infestation will grow the entire time you're off building your new base - by the time you get around to coming back to clean it out you'll probably need several anti-grain warheads to even make a dent in the hive, and the frame-rate hit for having that hive running the whole time will be brutal.

Aug 1, 2023 · The major archotech structure appears after accepting the first part of the The Archonexus quest. To accept this quest, you must have a colony worth $350,000 wealth, and be allied with a requested faction. Accepting this quest will sell your colony, allowing up to 5 colonists to create a new colony anywhere on the world.

Just make sure you have a cache of decent weapons, sniper rifles assault/charge rifles and you should be able to take care of any infestation. Like others have said before, when you start building into a mountain give yourself a LOT of space, that means wide and long cooridors, add more than one door to rooms so people can get in and out safely.A hive can spawn in regions with caves or when opening an ancient shrine or at Infestation events.It is imperative that you destroy it as fast as possible. A few seconds after the encounter, it will start to deploy insects like megascarabs, megaspiders and spelopedes.Megaspiders or spelopedes tend the hives, and without them, the hives will begin to show lack of maintenance, and shortly ...Theyre so defensive they had to make a special event to make it even somewhat balanced. Without infestations the mountain bases are just better, with infestations they're balanced. You're protected from above against many things and have extremely tough and thick natural walls. You also often find steel or components while making it.In contrast, keep your actual base completely lit up with lights. Defenses: Because now you have more "control" over where Infestations will spawn, you can plan strategies to repel one better. Some ways to do this: Chokepoint - Leave a single entrance to the "Infestation Trap" and build a chokepoint/killzone around it.That's some serious bullshit here. Even the hardest difficulty isn't that deadly early game. Either you somehow skyrocketed your wealth in very short time, and by that I mean REALLY FUCKING SKYROCKETED, like got 10k gold, or you messed up with mods or something.RimWorld > Workshop > Siete's Workshop . Not enough ratings [1.2] No Infestation (do not use) Description Discussions 0 Comments 16 Change ... Also note that same functionality can be achieved by disabling the "Infestation" and "Deep drill infestation" incidents in the Scenario edit screen when starting a new game. < > 16 CommentsI made a bait area for infestations to spawn. Giant cave, dark and warm, all segmented with granite walls and covered with wood floors. When one spawns I just go in and fire an incendiary launcher at the door right outside the segment with the infestation. They all cook and die within a few ingame hoursHow to prevent infestation. 1. Give Homeless Bugs Place to Live When ai throw hives, it checks per square. This means if 50 square in your colony is overhead mountain and …

How Infestations can Spawn in RimWorld. Infestations can spawn in RimWorld at random inside caves. Here are the exact requirements that a space has to meet for an infestation to start there: Area larger than one tile with overhead mountain roof; Within 30 tiles of a colony building; Temperature over -17°C/1.4°F48 votes, 27 comments. 426K subscribers in the RimWorld community. Discussion, screenshots, and links, get all your RimWorld content here! Advertisement Coins. 0 coins. ... but I was able to prevent infestations* by having man made floors and roofing in the interior of my mountain base. Along with decent lighting, I had maybe one in a ...Quests are found in the Quests tab. Most quests are offered by a faction, but they can be offered by individual pawns or unaligned AI's. Most quests have to be accepted, but some are automatically given. Some quests have requirements to be accepted, and others have a time limit for acceptance. Quests can be "trashed" by clicking on the trash ...47. 47. Best. ShinyPotato7777 • 5 yr. ago. I usually had them turned off,because i had no clue what to do. Infestations were op and unbalanced in my view. But since this is a singleplayer game,everyone can play as they want. more reply. I'd like them to have an incubation period, maybe spawning as a 'hive egg' that takes a day or two to hatch ...The best way to prevent infections is to block pathogens from entering the body. Good hygiene: the primary way to prevent infections. The first line of defense is to keep germs at bay by following good personal hygiene habits. Prevent infection before it begins and avoid spreading it to others with these easy measures. Wash your hands well.

While not nearly as 100% effective, combining lighting your base up very well (all tiles 50% or higher. reduces infestation chance) with one or more honey pots (large-ish empty areas under unused portions of the mountain) is highly effective at keeping the rate to a bare minimum without going to the ice sheet, or bringing the ice sheet to you.I have a cave outside my base that spawns infestations all the time, had like 6 infestations and only in that place so I just keep the floor wooden with a few fire traps. When infestation starts, traps ignite floor and temp goes to 1000C in a few seconds, all the insects dead. Just need to replace the floors after that.RimWorld Need advice: best location / base type for highest ... -mountain roof entirely, plus to have all of its living and storage areas refrigerated to ~60C or so - the hope is to prevent infestations into the base entirely, plus have enough insulation (tripple walls planned) and initial temperature difference to still remain below -17C ...Vinegar is effective in keeping rats away. Vinegar is used in preventing rats from entering a home through pipes, including through the kitchen sink or toilet. Use vinegar on a monthly basis for maximum effectiveness at preventing rat infes...

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Easy patching for modded flooring. - Customize the minimum distance from a colony building. - Customize the smallest enclosed area. - Customize the minimum "Infestation Score" considered. - Customize the light level at which infestations are possible. - Customize the light level at which infestations are possible but less likely.that hurts Sep 27, 2021 @ 9:53pm. yes but it needs to be -17C for no infestations to spawn. #1. whatamidoing Sep 27, 2021 @ 9:55pm. Infestations can spawn from any overhead mountain tile above -17C (1F), so make sure any overhead mountain stays cold. It only takes one valid tile to spawn a whole infestation. #2. Winterbloom Sep 27, 2021 @ 9:55pm.Any mod that adds reinforced floors/roofs to prevent infestations? There is a mod to make infestations only happen below a certain percent of light. You could set that really high then the cost of lighting everything would be a trade-off. Easier, but still there is an ongoing cost to it and losing power could mean a infestation could happen.Avilos__27 • 2 mo. ago. Best way to get rid of toxic packs. Download Stargate mod, attach Iris to the gates. Once you have two gates you simply toss your waste packs through the gate, they are instantly destroyed at the other gate so long as the stargate Iris is closed. Doesn't make pollute the ground, simple way to get rid of a large amount ...Insectoids are animals.Uniquely, insectoids experience hypothermic slowdown instead of hypothermia.They have 100% Toxic Resistance, rendering them immune to toxic buildup from any source. When butchered, they give insect meat, which is disgusting for humans to eat.Insectoids may be tamed, but as most spawn hostile, it is a …

Infections are starting to piss me off; I just started a new game with the rich pawn, and they got scratched by a squirrel for 2 damage and died the next day.I understand that for Infestations to spawn there needs to be a tile with overhead mountain. Does that tile have to be clear or would a tile with a…There are other factors that influence the infestation chance. If a room is lit, it decreases the risk. The colder it is, also less. And I believe if there's a cable in a tile, it is not a valid infestation spawn point. You can mine a large, dark, temperate overhead mountain room to "bait" the infestation.There are other factors that influence the infestation chance. If a room is lit, it decreases the risk. The colder it is, also less. And I believe if there's a cable in a tile, it is not a valid infestation spawn point. You can mine a large, dark, temperate overhead mountain room to "bait" the infestation.Nov 11, 2022 · Faction Control Mod features. Disable Faction Limits. Enabling this setting will allow the Create World menu to add more than 11 factions to a world. Override Faction Max Count. Force modded factions that do not specify “maxConfigurableAtWorldCreation” to show up in the base game’s Create World Faction Count tab. It’s on by default.2013 Browse game Gaming Browse all gaming Shop the Noobert store This video contains a complete guide to infestations in rimworld. All our know-how compressed into 15 minutes of tips and tricks...How to properly deal with infestation risk: Mop Boy. Mop Boy is a special anti-infestation weapon included in vanilla RimWorld. In its idle state, Mop Boy serves the role of janitor but without a jaw to prevent forming relationships and becoming an actual colonist (thus defeating his value as a weapon against infestations).I remembered what I read on r/Rimworld through. The best way to kill insects is with a molotov cocktail in a closed room. ... IMO there is little you can do to prevent infestation and yes they can be a painful but so does mid-base drop pod attacks and mechanoid ship crashes in non-mountain bases. So on the scale of things you are fiiiine.Did something change in A17 regarding Infestations? I was under the impression that areas which are lit could not spawn an infestation, regardless of if it was in a cave.Je recommence une n-ième partie sur Rimworld et cette fois je me décide à faire une base souterraine. Je trouve certains avantages à ce type de base : la roche lissée est le plus beau type de ...

Events are driven by the currently selected AI storyteller.. Most events that occur create a Letter, an envelope icon on the right side of the screen.Other events will pause the game and pop up a window where the player must make a choice. Usually, the color of the envelope will suggest the severity of the event; blue envelopes are good events, grey is neutral, yellow is bad, and red denotes ...

While adding on a jacket will allow -100F, parkas reduce global work speed by 20% so thats not an option. Infestations are the worst event, they cause deaths, a lot of property damage, and leave your base in a massive mess to clean if you can survive. Even if the nest's spawn location allow you to escape with your pawns, the bugs will ravage ... This video should be self explanatory but in case someone has any questions here is short guide:1. Pick 3 or 4 most capable melee colonists.2. Look for the o...432K subscribers in the RimWorld community. Discussion, screenshots, and links, get all your RimWorld content here!This section is a stub. You can help RimWorld Wiki by expanding it.Reason: Table of all Options, with DLC, Core tag, commonalities etc, better description of how rewards are selected (select main reward, fill with filler etc), how to selected/deselected goodwil and honor, how honor is awarded (pawn selection, how away missions required …How Infestations can Spawn in RimWorld. Infestations can spawn in RimWorld at random inside caves. Here are the exact requirements that a space has to meet for an infestation to start there: Area larger than one tile with overhead mountain roof; Within 30 tiles of a colony building; Temperature over -17°C/1.4°FA Video Guide on dealing with Mountain Base Infestations. I made this video guide on how to deal with infestations in an underground mountain base in RimWorld. Here you can see 6 colonists killing more than 75 bugs by using proper tactics, weaponry, and base layout. The typical tactic of burning the bugs out works well enough when your base is ...Temps below a certain point will block infestation spawns, however they can spawn anywhere within like 10-15 tiles of a valid spawn point. So keeping your freezer cold enough means your freezer wont trigger infestations, but if the hallway next to your freezer can trigger them then they might spawn inside your freezer anyway.So I've played rimworld for a while (just discovered this subreddit recently). I've gotten used to handling the various disasters that occur, and while sometimes you just can't handle it due to bad luck, usually there's a best way of handling things. Bedrest for illnesses. Good hospital room for gunshots. Limited flammable supplies for fires.

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To prevent any parts from being destroyed, you can tame a large amount of pack animals and caravan over enough pre-made stone blocks to surround the ship in a 3 to 4 layer thick wall, and enough left over to provide living quarters and a killbox. All of the guidelines given in the section founding a second colony above apply here as well. Treat ...It is very simple to forbid infestations when you start a new colony. Just go into scenario editor (even with the default scenarios) and select edit mode. Then select add part and select disable incident. Finally scroll down to this disabled incident (it will be something random) and select infestation from the drop-down.Infestations do count as major threats; same as raids, sieges, manhunter pack, mech ship part. Got it, Thanks. i like to build an infestation bait room in non mountain colonies just so they have a nonzero chance to spawn, I'd rather deal with one of them than a pirate center drop. That was exactly my thought also.Adjust the chance that deep drilling will trigger an infestation. 0% - 500%: 0%: 25%: 75%: 100%: 110%: 130% Friendly fire Adjust the chance of friendly fire. Note: This setting only affects direct shots which were going to hit their target. It does not prevent damage from explosions, or from shots which were going to miss their target. 0% - 100 ...Flame is the best solution ;) Use molotov's or incendiary launchers and once you've cleaned them out, plant incendiary IEDS where they will spawn next time to prevent them becoming a problem again ;) Last edited by grapplehoeker ; Aug 3, 2021 @ 4:33pm. #5. VoiD Aug 3, 2021 @ 4:36pm.Hollow it out, floor with wood. Add some wooden shelves with chemfuel and a couple incendiary IEDs, then brick it off with a triple wall and let the infestation deal with itself. the pillars do not enforce the 1x1 block ruleset. This is what I was thinking as well but decided what the heck let's try it.I don't believe there is one currently. The infestation event was made specifically to deter people from "Turtling In" and mining out mountain bases. Other raid types like sappers also attempt to mine into your base as an alternate fix to this. I think the only way to prevent bug infestations is to disable them using a scenario.Flammability is a Stat: How easily an object catches fire and how strongly it burns.. Pawns, including both humans and animals, generally have a base flammability of 70%. Mechanoids have a base flammability of 0%. Phoenix armor reduces the flammability of its wearer by 68%.. For specifics on the process by which flammability affects the likelihood of being set on fire, see Flame.TheArchmemezard • 3 yr. ago. You can disable Infestations as an event in the Scenario editor. Edit Mode -> Add part -> Disable Incident -> Infestation (It should be towards the bottom) You can't do it mid-game without a mod (which I have never tried) or editing the save file itself however. bloomingdeath98 • 25 days ago.Regardless, the best way of dealing with them right now is to dig out a really big space you don't intend on using for anything else. The bugs will be likely to appear there, thank goodness. Doesn't work in cold biomes at all. They need more than -17*C to spawn, so your honeypot won't work unless it comes with heaters.There's this Infestation Thumper that uses a lot of power. Or this No Infestation mod that straight up just removes them. Then there's also the Sonic Infestation Repeller from VFE-Insectoid that will prevent Infestation from happening AND turn them into insectoid raid instead. But they're not build-able so you can only get it from quests or traders (or spawn …Events in RimWorld are consequences that often occur accordingly by AI storytellers. Below it will list events that can be occurred within RimWorld. Rimworld Wiki. Explore. ... Infestation 2.8 20 Psychic Ship 1.5 30 Diseases [] Mean time between repeat [] Biome Name Arid Shrubland Desert Extreme Desert Boreal Forest Tundra ….

RimWorld is designed around non-perfect colonists. Good traits don't matter too much - whilst helpful, the game is playable without them. ... which prevent too much hot air from getting in through open doors whenever a pawn enters/leaves. While it doesn't have to be big at start, you will be expanding it later on, so make sure to leave space in ...A deep drill takes 200 W of power and occupies a 1x2 cell space, 1 for the drill and 1 for the interaction spot. Deep drills can be uninstalled freely. A deep drill can mine ore deposits found by ground …Today's Episode: I ramble on about infestations. I explain where they spawn, how to prevent them, and a couple strategies on how to handle them once they occ...I've been playing rimworld for a while and lost at least 2 colonies to insect infestations and I know that they show up only in mountain bases but there is a way to prevent them from spawning in a specific area? (I have the vanilla expanded insectoids faction mod) You can remove the geneline faction when creating a game. I never tried it.RimWorld. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews ... Infestations aren't supposed to spawn at all in such a biome, and as such I've never encountered an infestation because I tend to play in the Propane Lakes. But while I think it's a bug I don't think it necessarily needs to be fixed. Just adds an ...Subscribe to download. ez infestation. This mod makes those damn bugs weak and minimizes the number of bug spawn. Your colonist can easily beat those bugs even with bare hands with this mod. Happy hunting. Savegame compatible. Multiplayer compatible. Not Combat Extended compatible.To recap, the current random infestation logic is as follows: When an infestation is called for by the storyteller, all cells in the map are evaluated as potential spawn locations. Cells that are more than 30 tiles from colony buildings are discarded. Cells that are not walkable are discarded.Fyi only the "very cold" works. And it needs to be at -19c to stop them from spawning entirely. You can however "bait" insects to an out of the way area. Just make sure your entire base is well lit and on the other side of the map carve out a decent sized cave. Keep it dark, wall it off with wood and stone (including stone door!Infestations spawn under 'overhead mountain' tiles. It doesnt matter if you mined into mountain or just colonized a pre-existing cave. The only ways to prevent infestation are to fill in ever overhead mountain tile or seal up the caves/bunker and run the AC to -17F. You can reduce the odds of infestation with lights, but its no guarantee.in case of infestation just turn the switch on and close vents(if you installed it). temperature will kill all the bugs (its their's weakness, if i remember correctly) before letting any pawns in, open wents to set temperature back to normal. if you didnt install it, just break one tile of wall. Rimworld prevent infestation, I made a bait area for infestations to spawn. Giant cave, dark and warm, all segmented with granite walls and covered with wood floors. When one spawns I just go in and fire an incendiary launcher at the door right outside the segment with the infestation. They all cook and die within a few ingame hours, Go to RimWorld r/RimWorld • ... You're right that trees "claim" the 8 squares around them, probably to prevent trees from growing next to each other. If you can stand the microing you can start a 1x1 grow zone and wait for the tree to be planted, then expand to 3x3 with the tree in a corner, and after they are planted go 5x5, then 7x7, etc ..., In B18 there was Better Infestation mod which based off of Twoski's Improved Infestation mod. It's main selling point is that it makes infestations spawn far away from the base instead of inside it and silence their arrival, making infestation feels more like natural occurrance. But sadly it never get a 1.0 update., 176 items. Description. This mod is still being worked on to give more reinforced floor types overall. Including different patch types for other mods. Small mod to add a reinforced floor type that will prevent infestations from spawning on within your mountain caves when you use the reinforced floor. However, these floors are not cheap …, Get a psycast with the invisibility psycast 2. Get some prisoner or some colonists 3. Make a stockpile inside the cave for antigrain warheads 4. Make the disposable colost or slaves carry one or two to the cave while invis 5., Light doesn't actually matter unless you use growing lamps and even that doesn't change a lot. The only reliable way to prevent infestations ist to cool the area to -20C. You can check the Infestation chance per tile in dev mode: use the infestation chance overlay., Somewhere around -20C inside. Just checked the wiki and it looks like the spawn rate drops to around zero percent around -17C. So if your rooms are at -20C you should be fine, dunno. I believe ingestion just checks for the roof and cares little for anything else. Infestations happen if there is a 16 squareunits of passablr place all adjacent to ... , Watch this. You want to do the opposite. Make that room super traped with stoony walls Place 200 wood and some wooden buildings Place 75 chmfuel Build 1 Incendiary trap Destroy all infestations. Could be that room is the only one with overhead mountain or you're just getting unlucky., You can also prevent infestations by lowering the temperature in a room to below 0 degrees fahrenheit and by filling every open tile in the room with items (rock rubble is easiest, and walkable). ... Embrace the differences between DF and Rimworld. Embrace the differences between fantasy and science-fiction. Don't just make a sci-fi clone of DF., Maybe you can transport them to an enemy base making their area polluted, you never know the possibilities. For faster exporting, use drop pods. Freeze waste packs. if you freeze a waste pack, it won't dissolve into pollution or toxic waste. This will take up a lot of space, so make special storage rooms for frozen waste packs if you can., RimWorld; General Discussion; Can I prevent bug infestation? Can I prevent bug infestation? Started by Petrini, April 29, 2016, 07:57:59 AM ... 2016, 08:04:49 AM by Petrini As title says: Can I prevent bug infestation? Would smooth floors (or any other floor type) work? Would lights work? Would building walls work? All of the above in ..., Lzerove • 4 yr. ago. Bait rooms works on %. That means, there is still a chance of infestation happening where you don't want it to. Just be prepared for that. I don't usually post here, but can't help myself as I have just lost a good chunk of my base to an infestation spawned outside of the bait room., The infestation never made it into the greater parts of my base though since they had to constantly burst through different layers which I was able to fight them in. Control the flow. Even without all the compartmentalization: Trick the bugs into a funnel point (like through a single doorway) where up to three of your (preferably armored) pawns ..., Currently, according to the wiki , the only criteria for infestation spawns is whether or not there is overhead mountain. The idea behind infestations is based around abandoned mine shafts, not high-tech Fallout vault-esq installations complete with glistening floors, decorated walls, and climate control. It makes no sense for giant alient insects to just pop up in the middle of the rec room ..., Nope, an infestation can spawn on a single tile of viable terrain, and the extra hives will spawn in areas not covered by mountain roofs. If you want to use a cheap trick to stop infestations you might as well just disable them in the scenario editor though, the outcome is the same but one of those things isn't a pain in the ass., Flame is the best solution ;) Use molotov's or incendiary launchers and once you've cleaned them out, plant incendiary IEDS where they will spawn next time to prevent them becoming a problem again ;) Last edited by grapplehoeker ; Aug 3, 2021 @ 4:33pm. #5. VoiD Aug 3, 2021 @ 4:36pm., This is a content-light but quality of life-heavy modpack, with very few mods that add additional content (A single VE: Weapons mod, animals added by Regrowth and biome changes, plus miscellaneous Bionics and apparel) to preserve and encouraging exploring and using the new Biotech systems to their fullest!, When it comes to dealing with a mouse infestation, finding a permanent solution is the key to ensuring your home remains rodent-free. Mice can be persistent and resourceful creatures, so it’s important to take a comprehensive approach that ..., , I have a cave outside my base that spawns infestations all the time, had like 6 infestations and only in that place so I just keep the floor wooden with a few fire traps. When infestation starts, traps ignite floor and temp goes to 1000C in a few seconds, all the insects dead. Just need to replace the floors after that., It is very simple to forbid infestations when you start a new colony. Just go into scenario editor (even with the default scenarios) and select edit mode. Then select add part and select disable incident. Finally scroll down to this disabled incident (it will be something random) and select infestation from the drop-down., Oct 9, 2023 · Range. 2-20. Description. The Rim is filled with creatures that might be the product of either accelerated evolution from terrestrial origins, or, more often, of ancient human genetic engineering gone awry. The ocular jelly, however, is so fundamentally weird that some scientists have speculated about a possible extra-dimensional origin., 1.2K votes, 78 comments. 399K subscribers in the RimWorld community. Discussion, screenshots, and links, get all your RimWorld content here! Advertisement Coins. 0 coins. Premium Powerups . Explore . ... I managed an infestation very badly and my 12 colonialists died very quickly without being able to get away. Next time will be good!, Crabgrass is a common weed found in lawns and gardens. It can be difficult to get rid of once it takes root, so it’s important to take preventative measures to keep it from taking over your lawn. Applying crabgrass preventer at the right ti..., New event. They needed something to balance out the massive spike in colony wealth and defense as soon as deep drilling is utilized. The increasing severity of raids with increases in colony wealth weren't enough I suppose. Turned out to be a fairly minor infestation in the end - 4 megaspiders and 4 megascarabs., Perhaps you can mine in other places. Maybe by adding more possible places for infestations to occur, you reduce the probability that it will happen within your base. However, I have no idea of how the mechanic is coded, so this might be wrong. I think your real best option is to learn how to deal with infestations., 349k members in the RimWorld community. Discussion, screenshots, and links, get all your RimWorld content here!, Acquisition []. Insect jelly is produced by insectoid hives, including both those that spawn naturally in caves, in ancient shrines, or during infestations.Each hive spawns 20 jelly every 26,000 ticks (7.22 mins) to 30,000 ticks (8.33 mins), or 10.4 to 12 in-game hours, so long as there are is less than 40 jelly in adjacent tiles.An additional 30 jelly is generated when a hive is destroyed., Freezer/Volatiles Storage. Freezing will prevent future infestation and storing your explosives there will protect them from Skyfall. I mean, having the interior of your base suddenly explode is generally Bad, but I guess as surface dweller, you might not care since you don't seem at all concerned that your base can be exploded by the sky at any moment., Dig to 1 square away from the edge and stop. --You mention roofing, but mountain top is your friend. It insulates far better than built roofing. --Build a "honey pot" for infestations as soon as possible to increase chance of …, Here’s how the AI of the game decides on where to generate an infestation in your base. An appropriate area for infestation has to be: Below the roof of a mountain. In a place that has a moderate temperature. In an area that has been unblocked for a long time. Inside a linked area of 16 tiles, to the least., Your options are to fill all overhead mountain tiles to prevent them from spawning alltogether, lower the tempature to i believe -20C to prevent them from spawning, or if its in a cave you mined out, put some wooden floors and furniture in there with an incendiary IED mine and then seal it off with some stone doors and let the problem solve itself., I've set up a decent mountain base and took precautions to prevent spawning in areas I don't want them to spawn, and at the end of the base I had set up a small room to spawn them in so I could farm jelly but for some reason I've waited 2-3 years and still no Infestation Events. Am I doing it wrong? P.S. I used Draw Infestation Chance to make sure the area was bright blue.